Element Trap (BN6): Difference between revisions

Chip series (BN6)
(Add internal ID and sort order)
(Fix internal ID and sort order)
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{{Infobox chip
{{Infobox chip
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|{{Infobox chip
|gamenumber=6
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|internalid=197
|internalid=197

Revision as of 06:02, 20 October 2022

{{Infobox chip |gamenumber=6

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Chip 6 Standard 187.png
Chip Icon 6 Standard 187.png ElemTrap
DescriptionTrap enmy and attk with elem
ClassStandard
Library #187
ElementNull Null
Attack power240
CodesG S U *
MB42 (max 2 copies)

Will immediately disappear if an elemental attack is already on the field during placement. This will still remove your previous trap.

Will only trigger when the game recognizes the attack’s element has been used. When activated, it will trigger opponent’s ElementTrap as well.

AntiFire and AntiWater causes flashing.

AntiElec paralyzes the enemy for 90f, doesn't cause flashing. AntiWood confuses enemy, doesn't cause flashing.

ElementTrap activates after a TFC chain ends, but before MegaMan’s flashing status is changed.

If the time-freeze chip’s attack is supposed to change MegaMan from a non-flashing status to a flashing status: It will deal damage at the end of a TFC chain.

If the time-freeze chip’s attack is supposed to change MegaMan from a flashing status to a non-flashing status: He will still be invisible at the end of a TFC chain and the trap will not damage him.