Fire Burner chip series (BN6)

Chip series (BN6)
Revision as of 00:29, 28 March 2023 by Flop Tart (talk | contribs)
Chip 6 Standard 019.png
Chip Icon 6 Standard 019.png FireBrn1
DescriptionCrcks 3 sqrs ahd with fire
Full nameFire Burner 1
ClassStandard
Library #19
ElementFire Fire
Attack power70
CodesF G H *
MB8 (max 5 copies)
Part of program advancesWideBrn1
Chip 6 Standard 020.png
Chip Icon 6 Standard 020.png FireBrn2
DescriptionCrcks 3 sqrs ahd with fire
Full nameFire Burner 2
ClassStandard
Library #20
ElementFire Fire
Attack power110
CodesS T U
MB21 (max 4 copies)
Part of program advancesWideBrn2
Chip 6 Standard 021.png
Chip Icon 6 Standard 021.png FireBrn3
DescriptionCrcks 3 sqrs ahd with fire
Full nameFire Burner 3
ClassStandard
Library #21
ElementFire Fire
Attack power150
CodesC D E
MB34 (max 3 copies)
Part of program advancesWideBrn3

The Fire Burner series are Real Time chips that hit in a 3x1 in front of MegaMan, cracking the panels and dealing Element 6 Fire.png Fire damage.

Notes

  • PA Forms Chip Icon 6 Program advance 004.png WideBrn1
  • The panel changes on the same frame the fire dissapears.

Frame Data

  • Has a 1 frame startup. The first, second, and third fires appear on frames 2, 6, and 10 respectively. On frames 32, 33, and 34, all fires dissapear in succession.


start 2-32 6-33 10-34


Chip Icon 6 Standard 019.png FireBrn1, Chip Icon 6 Standard 020.png FireBrn2 and Chip Icon 6 Standard 021.png FireBrn3
Startup Active Recovery Counter Frames
1 2-34 35-37 ?

Competitive Overview

Chip Icon 6 Standard 019.png FireBrn1 and Chip Icon 6 Standard 020.png FireBrn2 see no competitive play as they deal low damage and are not worth the chip space.

Chip Icon 6 Standard 021.png FireBrn3 sees play in Beast Rush E code folders, as it has very little startup and recovery. It's sometimes paired with Chip Icon 6 Standard 037.png CornSht2 on the same code for double damage on the grass it creates.