Flame Hook program advance series (BN6): Difference between revisions

Program advance series (BN6)
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m (Bigfarts moved page FlameHook program advance series (BN6) to Flame Hook program advance series (BN6) without leaving a redirect: renaming with spaces)
 
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{{Infobox program advance
{{Infobox program advance
|gamenumber=6
|internalid=326
|sortorder=326
|name=FlmHook1
|name=FlmHook1
|fullname=Flame Hook 1
|series=Flame Hook
|description=Launch 2 flaming hooks!
|description=Launch 2 flaming hooks!
|number=7
|number=7
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{{Infobox program advance
{{Infobox program advance
|gamenumber=6
|internalid=327
|sortorder=327
|name=FlmHook2
|name=FlmHook2
|fullname=Flame Hook 2
|series=Flame Hook
|description=Launch 2 flaming hooks!
|description=Launch 2 flaming hooks!
|number=8
|number=8
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{{Infobox program advance
{{Infobox program advance
|gamenumber=6
|internalid=328
|sortorder=328
|name=FlmHook3
|name=FlmHook3
|fullname=Flame Hook 3
|series=Flame Hook
|description=Launch 2 flaming hooks!
|description=Launch 2 flaming hooks!
|number=9
|number=9
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V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.
V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.


{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 23:15, 25 October 2022

Chip Icon 6 Program advance 007.png FlmHook1
DescriptionLaunch 2 flaming hooks!
Full nameFlame Hook 1
Library #7
Damage300
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 105.png FireHit1 D
Chip Icon 6 Standard 105.png FireHit1 E
Chip Icon 6 Standard 105.png FireHit1 F
Chip Icon 6 Program advance 008.png FlmHook2
DescriptionLaunch 2 flaming hooks!
Full nameFlame Hook 2
Library #8
Damage350
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 106.png FireHit2 R
Chip Icon 6 Standard 106.png FireHit2 S
Chip Icon 6 Standard 106.png FireHit2 T
Chip Icon 6 Program advance 009.png FlmHook3
DescriptionLaunch 2 flaming hooks!
Full nameFlame Hook 3
Library #9
Damage400
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 107.png FireHit3 A
Chip Icon 6 Standard 107.png FireHit3 B
Chip Icon 6 Standard 107.png FireHit3 C

V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.