Flame Hook program advance series (BN6)

Program advance series (BN6)
Revision as of 18:52, 21 October 2022 by Bigfarts (talk | contribs) (add full name)
Chip Icon 6 Program advance 007.png FlmHook1
DescriptionLaunch 2 flaming hooks!
Full nameFlameHook1
Library #7
Damage300
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 105.png FireHit1 D
Chip Icon 6 Standard 105.png FireHit1 E
Chip Icon 6 Standard 105.png FireHit1 F
Chip Icon 6 Program advance 008.png FlmHook2
DescriptionLaunch 2 flaming hooks!
Full nameFlameHook2
Library #8
Damage350
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 106.png FireHit2 R
Chip Icon 6 Standard 106.png FireHit2 S
Chip Icon 6 Standard 106.png FireHit2 T
Chip Icon 6 Program advance 009.png FlmHook3
DescriptionLaunch 2 flaming hooks!
Full nameFlameHook3
Library #9
Damage400
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 107.png FireHit3 A
Chip Icon 6 Standard 107.png FireHit3 B
Chip Icon 6 Standard 107.png FireHit3 C

V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.