>HonorNite (Created page with "Strikes 1x3 on the first enemy panel within MegaMan’s row. Enemies standing on broken panels within that range will not be damaged, unless they are directly hit by the fist...") |
m (Bigfarts moved page GolemHit chip series (BN6) to Golem Hit chip series (BN6) without leaving a redirect: renaming with spaces) |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=120 | |||
|sortorder=127 | |||
|name=GolmHit1 | |||
|fullname=Golem Hit 1 | |||
|series=Golem Hit | |||
|description=Hit 3panl area arnd clst enmy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=127 | |||
|element=Break | |||
|damage=140 | |||
|mb=17 | |||
|codes=I,K,Y | |||
|delay=20 | |||
|name_ja=ゴーレムパンチ1 | |||
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=121 | |||
|sortorder=128 | |||
|name=GolmHit2 | |||
|fullname=Golem Hit 2 | |||
|series=Golem Hit | |||
|description=Hit 3panl area arnd clst enmy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=128 | |||
|element=Break | |||
|damage=190 | |||
|mb=27 | |||
|codes=D,P,U | |||
|delay=20 | |||
|name_ja=ゴーレムパンチ2 | |||
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=122 | |||
|sortorder=129 | |||
|name=GolmHit3 | |||
|fullname=Golem Hit 3 | |||
|series=Golem Hit | |||
|description=Hit 3panl area arnd clst enmy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=129 | |||
|element=Break | |||
|damage=250 | |||
|mb=37 | |||
|codes=H,M,V | |||
|delay=20 | |||
|name_ja=ゴーレムパンチ3 | |||
|description_ja=いちばんちかくのてきのエリアマスにたて3マスのパンチ | |||
}} | |||
Strikes 1x3 on the first enemy panel within MegaMan’s row. Enemies standing on broken panels within that range will not be damaged, unless they are directly hit by the fist part of the attack. They have 20f chip lockout. | Strikes 1x3 on the first enemy panel within MegaMan’s row. Enemies standing on broken panels within that range will not be damaged, unless they are directly hit by the fist part of the attack. They have 20f chip lockout. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 23:16, 25 October 2022
GolmHit1 | |
---|---|
Description | Hit 3panl area arnd clst enmy |
Full name | Golem Hit 1 |
Class | Standard |
Library # | 127 |
Element | Break |
Attack power | 140 |
Codes | I K Y |
MB | 17 (max 5 copies) |
Chip lockout | 20 frames |
GolmHit2 | |
---|---|
Description | Hit 3panl area arnd clst enmy |
Full name | Golem Hit 2 |
Class | Standard |
Library # | 128 |
Element | Break |
Attack power | 190 |
Codes | D P U |
MB | 27 (max 4 copies) |
Chip lockout | 20 frames |
GolmHit3 | |
---|---|
Description | Hit 3panl area arnd clst enmy |
Full name | Golem Hit 3 |
Class | Standard |
Library # | 129 |
Element | Break |
Attack power | 250 |
Codes | H M V |
MB | 37 (max 3 copies) |
Chip lockout | 20 frames |
Strikes 1x3 on the first enemy panel within MegaMan’s row. Enemies standing on broken panels within that range will not be damaged, unless they are directly hit by the fist part of the attack. They have 20f chip lockout.