Gun del Sol chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Reverted
(Fix internal ID and sort order)
Tag: Manual revert
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Revision as of 06:08, 20 October 2022

Chip 6 Standard 015.png
Chip Icon 6 Standard 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
ClassStandard
Library #15
ElementNull Null
Attack power
CodesC M T *
MB15 (max 5 copies)
Chip 6 Standard 016.png
Chip Icon 6 Standard 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
ClassStandard
Library #16
ElementNull Null
Attack power
CodesB E R
MB30 (max 3 copies)
Chip 6 Standard 017.png
Chip Icon 6 Standard 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
ClassStandard
Library #17
ElementNull Null
Attack power
CodesN Q W
MB38 (max 3 copies)
File:Chip 6 Standard 201.png
File:Chip Icon 6 Standard 201.png GunDelEX
DescriptionFires a spread sunbeam
ClassStandard
Library #201
ElementNull Null
Attack power
CodesG
MB80 (max 1 copy)


GunDelSol Duration in frames Damage (boosted) 1 60 120 (240) 2 90 180 (360) 3 120 240 (480)

Deals damage in a 1x3 two panels in front of MegaMan. Shield, Reflect, and Reflector series block the damage. Invis-removing and ignores all other defenses. Ignores Holy Panel damage reduction. Damage does not count towards Damage Judge. Like all chips that can be used with the targeting ability of Beast Out, you will not be affected by wind gusts while using GunDelSol in Beast Out. Unlike other chips, GunDelSol will end immediately if AntiDamage or AntiSword are triggered while it is active. They can be boosted when Lan is "outdoors"; these areas count as outdoors : ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change from previous game: You do not have to hold A and you cannot control the duration. If the solar ray hits an obstacle, the obstacle is not damaged. No longer damages shielded enemies.