Gun del Sol chip series (BN6)

Chip series (BN6)
Revision as of 22:15, 25 February 2023 by Not3rdPerson (talk | contribs) (Adding general section and frame data)
Chip 6 Standard 015.png
Chip Icon 6 Standard 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 1
ClassStandard
Library #15
ElementNull Null
Attack power
CodesC M T *
MB15 (max 5 copies)
Chip 6 Standard 016.png
Chip Icon 6 Standard 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 2
ClassStandard
Library #16
ElementNull Null
Attack power
CodesB E R
MB30 (max 3 copies)
Chip 6 Standard 017.png
Chip Icon 6 Standard 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 3
ClassStandard
Library #17
ElementNull Null
Attack power
CodesN Q W
MB38 (max 3 copies)
Chip 6 Secret 001.png
Chip Icon 6 Secret 001.png GunDelEX
DescriptionFires a spread sunbeam
Full nameGun del Sol EX
ClassSecret Standard
Library #1
ElementNull Null
Attack power
CodesG
MB80 (max 1 copy)


The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.

Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.

Notes

  • The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
  • Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
  • The sunlight does not damage objects
  • Gun Del Sol's sunlight removes an enemy's Flashing status
  • The Gun Del Sol series is a reference to the Boktai series of games
  • If used in Beast Out, Megaman will always attempt to use the Gun Del Sol series in the middle row
  • The Gun Del Sol series does not deal damage to Chip Icon 6 Standard 180.png Barriers, but will instead deal damage directly to the opponent
  • As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger Chip Icon 6 Standard 189.png AntiDmg

Frame Data

  • Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.
  • The Tank Cannon series has 16 counter frames.

Gun Del Sol 1/2/3

9-(68/98/128)
Start 9-(68/98/128)
9-(68/98/128)


Gun Del Sol EX

9-128 9-128
Start 9-128 9-128
9-128 9-128


Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-68 69-80 ?
Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-98 99-110 ?
Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-128 129-140 ?

Competitive Overview

Counterplay