Meteor Knuckle (BN6): Difference between revisions

Chip series (BN6)
>HonorNite
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{{Infobox chip
|gamenumber=6
|internalid=307
|sortorder=307
|name=MetrKnuk
|fullname=Meteor Knuckle
|series=Meteor Knuckle
|description=Meteors bombard from sky
|class=Giga
|librarysection=Giga
|gamevariant=Falzar
|number=2
|element=Break
|damage=100
|mb=90
|codes=N
|delay=0
|name_ja=メテオナックル
|description_ja=うちゅうからせいぎのこぶしがむすうにふりそそぐ
}}
The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage.  
The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage.  
The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a TFC, the last hit can be blocked by a defense chip the opponent uses.
The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a cut in, the last hit can be blocked by a defense chip the opponent uses.
 
{| class="wikitable"
|+ Meteor Knuckle hits
|-
!  !! Hits !! !! !! !! !! !! !! !!
|-
! Panels ||  || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9
|-
!  || 1
|| 0.00% || 0.01% || 0.34% || 1.78% || 4.40% || 7.79% || 11.55% || 15.42%
|-
!  || 2
|| 0.00% || 0.16% || 3.51% || 10.89% || 18.97% || 25.86% || 31.13% || 34.93%
|-
!  || 3
|| 0.00% || 1.76% || 14.26% || 26.40% || 32.47% || 34.10% || 33.33% || 31.45%
|-
!  || 4
|| 0.00% || 9.40% || 29.14% || 32.26% || 28.05% || 22.70% || 18.02% || 14.30%
|-
!  || 5
|| 0.00% || 26.37% || 31.43% || 20.86% || 12.83% || 8.01% || 5.17% || 3.45%
|-
!  || 6
|| 0.00% || 36.91% || 17.07% || 6.81% || 2.97% || 1.43% || 0.75% || 0.42%
|-
!  || 7
|| 0.00% || 21.88% || 3.98% || 0.96% || 0.30% || 0.11% || 0.05% || 0.02%
|-
!  || 8
|| 100.00% || 3.52% || 0.26% || 0.04% || 0.01% || 0.00% || 0.00% || 0.00%
|-
!  || Average
|| 8.00 || 5.78 || 4.56 || 3.84 || 3.36 || 3.02 || 2.77 || 2.57
|}
 
{{Navplate chips (BN6)}}

Latest revision as of 05:28, 20 May 2023

Chip 6 Giga 002 Falzar.png
Chip Icon 6 Giga 002 Falzar.png MetrKnuk
DescriptionMeteors bombard from sky
Full nameMeteor Knuckle
ClassGiga
Library #2F
ElementBreak Break
Attack power100
CodesN
MB90 (max 1 copy)

The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage. The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a cut in, the last hit can be blocked by a defense chip the opponent uses.

Meteor Knuckle hits
Hits
Panels 2 3 4 5 6 7 8 9
1 0.00% 0.01% 0.34% 1.78% 4.40% 7.79% 11.55% 15.42%
2 0.00% 0.16% 3.51% 10.89% 18.97% 25.86% 31.13% 34.93%
3 0.00% 1.76% 14.26% 26.40% 32.47% 34.10% 33.33% 31.45%
4 0.00% 9.40% 29.14% 32.26% 28.05% 22.70% 18.02% 14.30%
5 0.00% 26.37% 31.43% 20.86% 12.83% 8.01% 5.17% 3.45%
6 0.00% 36.91% 17.07% 6.81% 2.97% 1.43% 0.75% 0.42%
7 0.00% 21.88% 3.98% 0.96% 0.30% 0.11% 0.05% 0.02%
8 100.00% 3.52% 0.26% 0.04% 0.01% 0.00% 0.00% 0.00%
Average 8.00 5.78 4.56 3.84 3.36 3.02 2.77 2.57