Poison Pharaoh (BN6): Difference between revisions

Program advance series (BN6)
>Playerzero
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{{Infobox program advance
|gamenumber=6
|internalid=342
|sortorder=342
|name=PoisPhar
|fullname=Poison Pharaoh
|series=Poison Pharaoh
|description=Places a poisoned Pharaoh
|number=23
|damage=0
|delay=0
|chips=PoisSeed P,PoisSeed P,Anubis P
|name_ja=ポイズンファラオ
|description_ja=目の前にどくをはっせいさせるファラオぞうをおく
}}
100HP. Statue causes poison damage to enemies regardless of position & AntiDamage or barriers. Drains 1 HP per frame and lasts for 1440 frames. While PoisonPharaoh is actively draining the opponent's HP, single hitting attacks that would decross don’t. Multi Hitting attacks will still decross. This happens because of how the game handles multiple damage sources in the same frame.  
100HP. Statue causes poison damage to enemies regardless of position & AntiDamage or barriers. Drains 1 HP per frame and lasts for 1440 frames. While PoisonPharaoh is actively draining the opponent's HP, single hitting attacks that would decross don’t. Multi Hitting attacks will still decross. This happens because of how the game handles multiple damage sources in the same frame.  
Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.
Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.
{{Navplate chips (BN6)}}

Latest revision as of 23:33, 25 October 2022

Chip Icon 6 Program advance 023.png PoisPhar
DescriptionPlaces a poisoned Pharaoh
Full namePoison Pharaoh
Library #23
Damage
Uses chipsChip Icon 6 Standard 069.png PoisSeed P
Chip Icon 6 Standard 069.png PoisSeed P
Chip Icon 6 Standard 155.png Anubis P

100HP. Statue causes poison damage to enemies regardless of position & AntiDamage or barriers. Drains 1 HP per frame and lasts for 1440 frames. While PoisonPharaoh is actively draining the opponent's HP, single hitting attacks that would decross don’t. Multi Hitting attacks will still decross. This happens because of how the game handles multiple damage sources in the same frame. Change from previous games: HP lowered to 100, does not remove Invis status, and PoisonPharaoh does not inflict damage if enemy is Invisible.