Risky Honey chip series (BN6): Difference between revisions

Chip series (BN6)
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While the hive is up, MegaMan is unaffected by all attacks except for Fire element attacks, Poison panels, Anubis and PoisonPharaoh effect, GunDelSol chips and AntiRecovery. If the attack is a Cursor chip, the trap set-up will be destroyed. A swarm of bees will deal only 1 hit on obstacles rather than the usual 5.
The '''Risky Honey series''' is a Real Time chip that protects the user from most non-Fire element attacks and sends out a swarm of bees. The swarm deals Wood element non-Flashing damage. Each swarm hits 5 times max. Any hits blocked by the hive will send out another swarm up to 3 times, after which the chip ends early. Each swarm can turn up to 2 times as they attempt to follow the their target, after which they continue in the direction they are flying. Once a swarm hits a target, it will move with the target as it continues hitting them. The travel speed of the swarms increases with chip rank.
Every blocked hit sends a bee swarm if the interval between the hits was more than 10f; up to 3 extra bee swarms. The hive stays up for 30f after getting hit less than 3 times. Travel speed increases with chip rank. While RiskyHoney is up, TimeFreeze fire chips cannot flash or flinch you. Realtime chips will still flash and flinch unless they cause a decross, in which they will not flash or flinch. Fire chips will not destroy the hive.  
 
In international versions (BN6) attacks blocked by the hive will not activate AntiDamage or AntiSword. In the Japanese version the hive does not block attacks or send out extra bees when used together with a trap.
===Notes===
*Fire attacks do not end Risky Honey early unless the user flinches, is CC'd, or is decrossed. Time Freeze Fire element attacks will not Flash or Flinch while the hive is up. Real Time Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
 
*The following non-Fire damage sources can deal damage through Risky Honey: Poison panels, Anubis and Poison Pharaoh's drain, Gun del Sol series, AntiRecovery
 
*Cursor element attacks will still destroy traps even when blocked with the hive.
 
*Swarms will hit an obstacle only 1 time rather than the usual 5.
 
*Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame.  
 
*In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)
 
==Frame Data==
 
*All versions of Risky Honey share the same frame data for the hive.
*The travel speed of the swarms increases with each version.
*The hive lasts for 36 frames max.
*Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.
 
Swarm travel speed:
*Risky Honey 1: 16f/panel
*Risky Honey 2: 13f/panel
*Risky Honey 3: 11f/panel
 
Hive block frames:
*Begins blocking damage: 1f
*Releases first set of bees: 3f
*Begins releasing extra bees on block: 5f
*Last block frame: 36f
*Actionable: 37f
 
{| class="wikitable"
! Startup!! Active!! Recovery
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{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 17:48, 6 August 2023

Chip 6 Standard 039.png
Chip Icon 6 Standard 039.png RskyHny1
DescriptionBees attk whle hive defending
Full nameRisky Honey 1
ClassStandard
Library #39
ElementWood Wood
Attack power10
CodesB G S
MB21 (max 4 copies)
Chip 6 Standard 040.png
Chip Icon 6 Standard 040.png RskyHny2
DescriptionBees attk whle hive defending
Full nameRisky Honey 2
ClassStandard
Library #40
ElementWood Wood
Attack power15
CodesC R V
MB28 (max 4 copies)
Chip 6 Standard 041.png
Chip Icon 6 Standard 041.png RskyHny3
DescriptionBees attk whle hive defending
Full nameRisky Honey 3
ClassStandard
Library #41
ElementWood Wood
Attack power20
CodesA D M
MB35 (max 3 copies)
Part of program advancesMstrCros

The Risky Honey series is a Real Time chip that protects the user from most non-Fire element attacks and sends out a swarm of bees. The swarm deals Wood element non-Flashing damage. Each swarm hits 5 times max. Any hits blocked by the hive will send out another swarm up to 3 times, after which the chip ends early. Each swarm can turn up to 2 times as they attempt to follow the their target, after which they continue in the direction they are flying. Once a swarm hits a target, it will move with the target as it continues hitting them. The travel speed of the swarms increases with chip rank.

Notes

  • Fire attacks do not end Risky Honey early unless the user flinches, is CC'd, or is decrossed. Time Freeze Fire element attacks will not Flash or Flinch while the hive is up. Real Time Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
  • The following non-Fire damage sources can deal damage through Risky Honey: Poison panels, Anubis and Poison Pharaoh's drain, Gun del Sol series, AntiRecovery
  • Cursor element attacks will still destroy traps even when blocked with the hive.
  • Swarms will hit an obstacle only 1 time rather than the usual 5.
  • Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame.
  • In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)

Frame Data

  • All versions of Risky Honey share the same frame data for the hive.
  • The travel speed of the swarms increases with each version.
  • The hive lasts for 36 frames max.
  • Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.

Swarm travel speed:

  • Risky Honey 1: 16f/panel
  • Risky Honey 2: 13f/panel
  • Risky Honey 3: 11f/panel

Hive block frames:

  • Begins blocking damage: 1f
  • Releases first set of bees: 3f
  • Begins releasing extra bees on block: 5f
  • Last block frame: 36f
  • Actionable: 37f
Startup Active Recovery
- 1 36