Risky Honey chip series (BN6): Difference between revisions

Chip series (BN6)
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The '''Risky Honey series''' is a Real Time chip that protects the user from most non-{{Element|6|Fire}} element attacks and sends out a swarm of bees.
The '''Risky Honey series''' is a Real Time chip that protects the user from most non-{{Element|6|Fire}} element attacks and sends out a swarm of bees. The chip has 2 different parts; the Swarm and the Hive. The swarm deals damage to the opponent, while the hive protects the user and spawns more swarms. 


The swarm deals {{Element|6|Wood}} element, [[Statuses (BN6)#Flinching|Flinching]], and [[Statuses (BN6)#Flashing|non-Flashing]] damage. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.
The swarm deals {{Element|6|Wood}} element, [[Statuses (BN6)#Flinching|Flinching]], and [[Statuses (BN6)#Flashing|non-Flashing]] damage. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.
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*All versions of Risky Honey share the same frame data for the hive.
*All versions of Risky Honey share the same frame data for the hive.
*The travel speed of the swarms increases with each version.
*The travel speed of the swarms increases with each version.
*The hive lasts for 36 frames max.  
*The hive lasts for a maximum of 36 frames .  
*Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.
*Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.


Swarm travel speed:
Swarm travel speed:
*{{Chip|6|Risky Honey 1}}: 16f/panel
*{{Chip|6|Risky Honey 1}}: 16 frames per panel
*{{Chip|6|Risky Honey 2}}: 13f/panel
*{{Chip|6|Risky Honey 2}}: 13 frames per panel
*{{Chip|6|Risky Honey 3}}: 11f/panel
*{{Chip|6|Risky Honey 3}}: 11 frames per panel


Hive block frames:
Hive block frames:

Revision as of 12:59, 10 August 2023

Chip 6 Standard 039.png
Chip Icon 6 Standard 039.png RskyHny1
DescriptionBees attk whle hive defending
Full nameRisky Honey 1
ClassStandard
Library #39
ElementWood Wood
Attack power10
CodesB G S
MB21 (max 4 copies)
Chip 6 Standard 040.png
Chip Icon 6 Standard 040.png RskyHny2
DescriptionBees attk whle hive defending
Full nameRisky Honey 2
ClassStandard
Library #40
ElementWood Wood
Attack power15
CodesC R V
MB28 (max 4 copies)
Chip 6 Standard 041.png
Chip Icon 6 Standard 041.png RskyHny3
DescriptionBees attk whle hive defending
Full nameRisky Honey 3
ClassStandard
Library #41
ElementWood Wood
Attack power20
CodesA D M
MB35 (max 3 copies)
Part of program advancesMstrCros

The Risky Honey series is a Real Time chip that protects the user from most non-Element 6 Fire.png Fire element attacks and sends out a swarm of bees. The chip has 2 different parts; the Swarm and the Hive. The swarm deals damage to the opponent, while the hive protects the user and spawns more swarms.

The swarm deals Element 6 Wood.png Wood element, Flinching, and non-Flashing damage. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.

Each swarm can change direction up to 2 times as they attempt to follow the their target, after which they continue in the direction they are flying. Once a swarm hits a target, it will move with the target as it continues hitting them. The travel speed of the swarms increases with chip rank.


When used in Beast Out:

Notes

  • Fire attacks do not end Risky Honey early unless the user Flinches, is CC'd, or is decrossed. Time Freeze Element 6 Fire.png Fire element attacks will not Flash or Flinch while the hive is up. Real-Time Element 6 Fire.png Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
  • The following attacks cause an HP drain, and would not get blocked by Risky Honey: Poison panels, Chip Icon 6 Standard 155.png Anubis and 's drain, series and Chip Icon 6 Standard 191.png AntiRecv
  • Element 6 Cursor.png Cursor element attacks will still destroy traps even when blocked with the hive.
  • Swarms will hit an obstacle only 1 time rather than the usual 5.
  • Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame. This is often called "Lazy Bees".
  • In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)

Frame Data

  • All versions of Risky Honey share the same frame data for the hive.
  • The travel speed of the swarms increases with each version.
  • The hive lasts for a maximum of 36 frames .
  • Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.

Swarm travel speed:

Hive block frames:

  • Begins blocking damage: 1f
  • Releases first set of bees: 3f
  • Begins releasing extra bees on block: 5f
  • Last block frame: 36f
  • Actionable: 37f
Startup Active Recovery
- 1 36


Competitive Overview

All versions of Risky Honey see play in their respective codes.



Counterplay