Risky Honey chip series (BN6): Difference between revisions

Chip series (BN6)
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*Swarms will hit an obstacle only 1 time rather than the usual 5.
*Swarms will hit an obstacle only 1 time rather than the usual 5.


*Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame. This is often called "Lazy Bees".
*Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame. This interaction is often called "Lazy Bees".


*In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)
*In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)
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*All versions of Risky Honey share the same frame data for the hive.
*All versions of Risky Honey share the same frame data for the hive.
*The travel speed of the swarms increases with each version.
*The travel speed of the swarms increases with each version.
*The hive lasts for a maximum of 36 frames .  
*The hive lasts for a maximum of 36 frames.  
*Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.
*Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.


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! Startup!! Active!! Recovery
! Startup!! Active!! Recovery
|-
|-
| - || 1 || 36
| - || 1-36 || -
|}
|}




==Competitive Overview==
==Competitive Overview==
All versions of Risky Honey see play in their respective codes.  
All versions of Risky Honey see play in their respective codes as they provide unique defensive capabilities, are often difficult to dodge, and can occasionally score counter-hits due to being multi-hitting and non-Flashing.


Risky Honey is often combined with damage boosting chips, such as Attack +30 or Double Point, in order to deal massive damage with it's multi-hits. This strategy becomes even more effective when using Tomahawk cross's Wood chip charge to double the damage and/or when used to block predictable attacks to spawn more swarms.


When using Double Point to boost Risky Honey, a common followup is to use Grab Banish to push the opponent into the swarm as they attempt to dodge it. This combo becomes easier to pull off the higher the rank of the Risky Honey. This setup is often called the "Bee Banish combo".


===Counterplay===
As the swarm from Risky Honey can only turn twice, with precise movement they can be dodged. This becomes easier to do with more space between the user and the target.


===Counterplay===
Fire attacks can be used freely without worry of being blocked by Risky Honey, however caution should be taken when doing so with Real Time Fire attacks as they can still be counter-hit by the swarm.
 
Life Aura and Anti Damage can completely shut down the Bee Banish combo. Invisible can be used to avoid the damage from the swarm, however since Grab Banish pierces Flashing it will end the Invisible duration early making it less effective.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 18:12, 13 August 2023

Chip 6 Standard 039.png
Chip Icon 6 Standard 039.png RskyHny1
DescriptionBees attk whle hive defending
Full nameRisky Honey 1
ClassStandard
Library #39
ElementWood Wood
Attack power10
CodesB G S
MB21 (max 4 copies)
Chip 6 Standard 040.png
Chip Icon 6 Standard 040.png RskyHny2
DescriptionBees attk whle hive defending
Full nameRisky Honey 2
ClassStandard
Library #40
ElementWood Wood
Attack power15
CodesC R V
MB28 (max 4 copies)
Chip 6 Standard 041.png
Chip Icon 6 Standard 041.png RskyHny3
DescriptionBees attk whle hive defending
Full nameRisky Honey 3
ClassStandard
Library #41
ElementWood Wood
Attack power20
CodesA D M
MB35 (max 3 copies)
Part of program advancesMstrCros

The Risky Honey series is a Real Time chip that protects the user from most non-Element 6 Fire.png Fire element attacks and sends out attacking bees. The chip has 2 different parts; the Swarm and the Hive. The swarm deals damage to the opponent, while the hive protects the user and spawns more swarms.

The swarm deals Element 6 Wood.png Wood element, Flinching, and non-Flashing damage. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.

Each swarm can change direction up to 2 times as they attempt to follow the their target, after which they continue in the direction they are flying. Once a swarm hits a target, it will move with the target as it continues hitting them. The travel speed of the swarms increases with chip rank.


When used in Beast Out:

Notes

  • Fire attacks do not end Risky Honey early unless the user Flinches, is CC'd, or is decrossed. Time Freeze Element 6 Fire.png Fire element attacks will not Flash or Flinch while the hive is up. Real-Time Element 6 Fire.png Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
  • The following attacks cause an HP drain, and would not get blocked by Risky Honey: Poison panels, Chip Icon 6 Standard 155.png Anubis and 's drain, series and Chip Icon 6 Standard 191.png AntiRecv
  • Element 6 Cursor.png Cursor element attacks will still destroy traps even when blocked with the hive.
  • Swarms will hit an obstacle only 1 time rather than the usual 5.
  • Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame. This interaction is often called "Lazy Bees".
  • In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)

Frame Data

  • All versions of Risky Honey share the same frame data for the hive.
  • The travel speed of the swarms increases with each version.
  • The hive lasts for a maximum of 36 frames.
  • Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.

Swarm travel speed:

Hive block frames:

  • Begins blocking damage: 1f
  • Releases first set of bees: 3f
  • Begins releasing extra bees on block: 5f
  • Last block frame: 36f
  • Actionable: 37f
Startup Active Recovery
- 1-36 -


Competitive Overview

All versions of Risky Honey see play in their respective codes as they provide unique defensive capabilities, are often difficult to dodge, and can occasionally score counter-hits due to being multi-hitting and non-Flashing.

Risky Honey is often combined with damage boosting chips, such as Attack +30 or Double Point, in order to deal massive damage with it's multi-hits. This strategy becomes even more effective when using Tomahawk cross's Wood chip charge to double the damage and/or when used to block predictable attacks to spawn more swarms.

When using Double Point to boost Risky Honey, a common followup is to use Grab Banish to push the opponent into the swarm as they attempt to dodge it. This combo becomes easier to pull off the higher the rank of the Risky Honey. This setup is often called the "Bee Banish combo".

Counterplay

As the swarm from Risky Honey can only turn twice, with precise movement they can be dodged. This becomes easier to do with more space between the user and the target.

Fire attacks can be used freely without worry of being blocked by Risky Honey, however caution should be taken when doing so with Real Time Fire attacks as they can still be counter-hit by the swarm.

Life Aura and Anti Damage can completely shut down the Bee Banish combo. Invisible can be used to avoid the damage from the swarm, however since Grab Banish pierces Flashing it will end the Invisible duration early making it less effective.