Rolling Log chip series (BN6): Difference between revisions

Chip series (BN6)
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Logs skip the column in front of the user, and are slowed down when hit. Using the chip on different rows affects its range. Fails over holes only if both the top and bottom of the log pass over two holes in a single column.
The Rolling Log series are real time {{Element|6|Wood}} chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-[[Statuses_(BN6)_#Flashing|Flashing]] but [[Statuses_(BN6)_#Flinching|Flinching]] damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.  
Top: Both logs cover top/center
 
Center: One log covers top/center, one log covers bottom/center
Depending on the row the chip is used, the range it covers varies:
Bottom: Both logs cover bottom/center
 
* Top: Both logs cover top/center
* Center: One log covers top/center, one log covers bottom/center
* Bottom: Both logs cover bottom/center
 
 
==Frame Data==
All versions of Rolling Log share the same frame data:
* Have a 6 frame startup
* The second log spawns 14 frames after the first log.
* After the first column it takes between 12-13 to move from one panel to an another.
 
 
{{Frame data diagram
|      |    |  7-20  |  21-33      |  34-47    | 48-60
| start |    |  7-20/21-34  |  21-33/35-47      |  34-47/48-61    | 48-60/62-74
|      |    |    21-34    |  35-47      |  48-61      | 62-74
}}
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Rolling Log 1}}
|-
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
| 6 || 7-74 || 21-26 || 74 || ???
|}
</div>
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Rolling Log 2}}
|-
! Startup!! Active!! Recovery!! Total !! Counter Frames
|-
| 6 || 7-74 || 21-26 || 74 || ???
|}
</div>
 
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Rolling Log 3}}
|-
! Startup!! Active!! Recovery!! Total !! Counter Frames
|-
| 6 || 7-74 || 21-26 || 74 || ???
|}
</div>
 
==Competitive Overview==
Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in [[List_of_chips_by_code_(BN6)#N|N-Code]], alongside other strong chips such as {{Chip|6|Neo Variable Sword}}, {{Chip|6|Gun del Sol 3}} and {{Chip|6|Air Raid 3}}, as well as the giga chip {{Chip|6|Meteor Knuckle}}, it can be used for additional damage in between a combo thanks to its non-[[Statuses_(BN6)_#Flashing|Flashing]] property. Especially in combination with [[Tomahawk_Cross|Tomahawk Cross]] for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent.
 
==Counter Play==
Maintaining a distance between oneself and the enemy makes it harder for the opponent to hit with Rolling Log, due to its rather slow projectile speed.
 
Furthermore, chips such as {{Chip|6|Geddon}} and {{Chip|6|Magnum}}, that can break an entire column or more, render Rolling Log completely useless. The Log disappears when it rolls over two broken panels at the same time.
 


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 17:08, 20 August 2023

Chip 6 Standard 042.png
Chip Icon 6 Standard 042.png RlngLog1
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 1
ClassStandard
Library #42
ElementWood Wood
Attack power50
CodesI K P
MB14 (max 5 copies)
Chip 6 Standard 043.png
Chip Icon 6 Standard 043.png RlngLog2
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 2
ClassStandard
Library #43
ElementWood Wood
Attack power70
CodesE Q Z
MB26 (max 4 copies)
Chip 6 Standard 044.png
Chip Icon 6 Standard 044.png RlngLog3
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 3
ClassStandard
Library #44
ElementWood Wood
Attack power90
CodesF N W
MB38 (max 3 copies)

The Rolling Log series are real time Element 6 Wood.png Wood chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-Flashing but Flinching damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.

Depending on the row the chip is used, the range it covers varies:

  • Top: Both logs cover top/center
  • Center: One log covers top/center, one log covers bottom/center
  • Bottom: Both logs cover bottom/center


Frame Data

All versions of Rolling Log share the same frame data:

  • Have a 6 frame startup
  • The second log spawns 14 frames after the first log.
  • After the first column it takes between 12-13 to move from one panel to an another.


7-20 21-33 34-47 48-60
start 7-20/21-34 21-33/35-47 34-47/48-61 48-60/62-74
21-34 35-47 48-61 62-74


Chip Icon 6 Standard 042.png RlngLog1
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???
Chip Icon 6 Standard 043.png RlngLog2
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???


Chip Icon 6 Standard 044.png RlngLog3
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???

Competitive Overview

Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in N-Code, alongside other strong chips such as Chip Icon 6 Standard 082.png NeoVari, Chip Icon 6 Standard 017.png GunDelS3 and Chip Icon 6 Standard 144.png AirRaid3, as well as the giga chip Chip Icon 6 Giga 002 Falzar.png MetrKnuk, it can be used for additional damage in between a combo thanks to its non-Flashing property. Especially in combination with Tomahawk Cross for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent.

Counter Play

Maintaining a distance between oneself and the enemy makes it harder for the opponent to hit with Rolling Log, due to its rather slow projectile speed.

Furthermore, chips such as Chip Icon 6 Standard 169.png Geddon and Chip Icon 6 Standard 136.png Magnum, that can break an entire column or more, render Rolling Log completely useless. The Log disappears when it rolls over two broken panels at the same time.