Rolling Slash (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "=Special" to "=Fixed")
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SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom.
SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom.
3 ATK
 
4 ATK
{| class="wikitable"
5 ATK
|+Attack power
140
|-
160
! 3 ATK || 4 ATK || 5 ATK
180
|-
| 140 || 160 || 180
|}


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 04:05, 20 May 2023

Chip 6 Fixed 003 Gregar.png
Chip Icon 6 Fixed 003 Gregar.png RSlash
DescriptionSlash an enmy whl revolving
Full nameRolling Slash
ClassFixed
Library #3G
ElementSword Sword
Attack power
CodesS
MB99 (max 1 copy)

SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom.

Attack power
3 ATK 4 ATK 5 ATK
140 160 180