Spreader chip series (BN6): Difference between revisions

Chip series (BN6)
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No edit summary
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* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss.
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss.


=Spreader 1=


==Frame Data==  
==Frame Data==  
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|}
</div>
</div>
==Competitive Overview==
===Counterplay===
=Spreader 2=
==Frame Data==
*


* Counter frames
* Counter frames
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</div>
</div>


==Competitive Overview==
===Counterplay===
=Spreader 3=
==Frame Data==
*
* Counter frames


<div style=display:inline-table>
<div style=display:inline-table>

Revision as of 17:38, 18 February 2023

Chip 6 Standard 009.png
Chip Icon 6 Standard 009.png Spreadr1
DescriptionSpreads damg to adj panls
Full nameSpreader 1
ClassStandard
Library #9
ElementNull Null
Attack power30
CodesL M N *
MB10 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 010.png
Chip Icon 6 Standard 010.png Spreadr2
DescriptionSpreads damg to adj panls
Full nameSpreader 2
ClassStandard
Library #10
ElementNull Null
Attack power60
CodesA B C *
MB18 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 011.png
Chip Icon 6 Standard 011.png Spreadr3
DescriptionSpreads damg to adj panls
Full nameSpreader 3
ClassStandard
Library #11
ElementNull Null
Attack power90
CodesQ R S *
MB26 (max 4 copies)
Part of program advancesH-Burst


The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deals Flinching damage. On impact, they damage surrounding panels.

Notes


Frame Data

  • Counter frames
Startup Active Recovery
-
  • Counter frames
Startup Active Recovery
-


Startup Active Recovery
-


Competitive Overview

Counterplay