Static (BN6): Difference between revisions

Chip series (BN6)
(rebuild series data)
Tag: Manual revert
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Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
0 bugs: 1 tornado. 1x1.
0 bugs: 1 tornado. 1x1.
1 bug: 2 tornadoes. 2x1. -- shape.
1 bug: 2 tornadoes. 2x1. -- shape.
2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape.
2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape.
3 bugs: 6 tornadoes. 2x3. || shape.
3 bugs: 6 tornadoes. 2x3. || shape.
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 19:02, 28 October 2022

Chip 6 Standard 054.png
Chip Icon 6 Standard 054.png Static
DescriptionA static blast 2sq ahead
Full nameStatic
ClassStandard
Library #54
ElementWind Wind
Attack power20
CodesG S V
MB30 (max 3 copies)

Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.

0 bugs: 1 tornado. 1x1.

1 bug: 2 tornadoes. 2x1. -- shape.

2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape.

3 bugs: 6 tornadoes. 2x3. || shape.

Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.