Tornado (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=52
|sortorder=53
|name=Tornado
|name=Tornado
|fullname=Tornado
|series=Tornado
|description=8hit strm 2 squares ahead
|description=8hit strm 2 squares ahead
|class=Standard
|class=Standard
|librarysection=Standard
|number=53
|number=53
|element=Wind
|element=Wind
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In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended.
In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended.


{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 00:12, 26 October 2022

Chip 6 Standard 053.png
Chip Icon 6 Standard 053.png Tornado
Description8hit strm 2 squares ahead
Full nameTornado
ClassStandard
Library #53
ElementWind Wind
Attack power20
CodesL R T
MB16 (max 5 copies)

Hits the panel two panels in front of MegaMan 8 times. If this is used on an Ice, Grass, or Volcano panel, it will double the damage per hit and consume the panel. It does non-flashing damage. In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended.