Train Arrow chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)")
(Add internal ID and sort order)
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=24
|sortorder=23
|name=TrnArrw1
|name=TrnArrw1
|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc
Line 17: Line 19:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=25
|sortorder=24
|name=TrnArrw2
|name=TrnArrw2
|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc
Line 33: Line 37:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=26
|sortorder=25
|name=TrnArrw3
|name=TrnArrw3
|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc

Revision as of 05:54, 20 October 2022

Chip 6 Standard 023.png
Chip Icon 6 Standard 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #23
ElementAqua Aqua
Attack power30
CodesA F K
MB30 (max 3 copies)
Chip 6 Standard 024.png
Chip Icon 6 Standard 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #24
ElementAqua Aqua
Attack power40
CodesG M Z
MB36 (max 3 copies)
Chip 6 Standard 025.png
Chip Icon 6 Standard 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #25
ElementAqua Aqua
Attack power50
CodesM S Y
MB42 (max 2 copies)


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.