Vulcan chip series (BN6): Difference between revisions

Chip series (BN6)
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Vulcan 3 sees very limited competitive play as it tends to deal low damage and is difficult to confirm. Using [[Beast Out]] to add +30 damage is an option but it would rely on the opponent being uninstalled for the damage to land.  
Vulcan 3 sees very limited competitive play as it tends to deal low damage and is difficult to confirm. Using [[Beast Out]] to add +30 damage is an option but it would rely on the opponent being uninstalled for the damage to land.  


Super Vulcan is a pretty strong chip. While on it's own it deals 200 damage and is difficult to land, it becomes a very powerful option in Beast Out if combined with a {{Chip|6|White Capsule}} and/or an {{Chip|6|Attack +30}}
Super Vulcan is a pretty strong chip. While on it's own it deals 200 damage and is difficult to land, it becomes a very powerful option in Beast Out if combined with a {{Chip|6|White Capsule}} and/or an {{Chip|6|Attack +30}}.
 
Landing {{Chip|6|Uninstall}} is another way to confirm Super Vulcan as it removes the {{Navicust part|6| Super Armor}} Navi Cust part.


===Counterplay===
===Counterplay===
Super Vulcan can be difficult to land against an opponent moving up and down. The attack can clip the opponent causing one hit to land but with the remaining hits missing. The enemy can dodge more reliably if they have an {{Chip|6|Anti Damage}} up and they hold a direction upon landing.


Defensive chips such as {{Chip|6|Life Aura}} can potentially deny the full combo. [[Tomahawk Cross]] is another threat as the Cross has [[Status Guard]] which can stop the [[paralysis]] effect of {{Chip|6|White Capsule}}.




{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 16:22, 18 February 2023

Chip 6 Standard 005.png
Chip Icon 6 Standard 005.png Vulcan1
Description3-shot to pierce 1 panel!
Full nameVulcan 1
ClassStandard
Library #5
ElementNull Null
Attack power10
CodesB D S *
MB5 (max 5 copies)
Chip 6 Standard 006.png
Chip Icon 6 Standard 006.png Vulcan2
Description4-shot to pierce 1 panel!
Full nameVulcan 2
ClassStandard
Library #6
ElementNull Null
Attack power15
CodesD F L
MB18 (max 5 copies)
Chip 6 Standard 007.png
Chip Icon 6 Standard 007.png Vulcan3
Description5-shot to pierce 1 panel!
Full nameVulcan 3
ClassStandard
Library #7
ElementNull Null
Attack power20
CodesA G R
MB30 (max 3 copies)
Chip 6 Standard 008.png
Chip Icon 6 Standard 008.png SuprVulc
Description10-shot vulcan cannon!
Full nameSuper Vulcan
ClassStandard
Library #8
ElementNull Null
Attack power20
CodesV
MB75 (max 1 copy)

The Vulcan series is a Real Time chip that fires an volley of invisible projectiles ahead in a straight line. It deals File:Element 6 Null.png Null element damage. It deals Flinching damage. On impact, it also hits any enemy directly behind.

  • Vulcan1 shoots 3 times for 10 damage each.
  • Vulcan2 shoots 4 times for 15 damage each.
  • Vulcan3 shoots 5 times for 20 damage each.
  • Super Vulcan shoots 10 times for 20 damage each.

Notes

Frame Data

  • Counter frames
Vulcan
Startup Active Recovery
-


Vulcan2
Startup Active Recovery
-


Vulcan3
Startup Active Recovery
-


Super Vulcan
Startup Active Recovery
-

Competitive Overview

Vulcan 1 and 2 see no competitive play as Vulcan 3 is strictly better.

Vulcan 3 sees very limited competitive play as it tends to deal low damage and is difficult to confirm. Using Beast Out to add +30 damage is an option but it would rely on the opponent being uninstalled for the damage to land.

Super Vulcan is a pretty strong chip. While on it's own it deals 200 damage and is difficult to land, it becomes a very powerful option in Beast Out if combined with a Chip Icon 6 Standard 192.png WhiCapsl and/or an Chip Icon 6 Standard 197.png Atk+30.

Landing Chip Icon 6 Standard 193.png Uninstll is another way to confirm Super Vulcan as it removes the Template:Navicust part Navi Cust part.

Counterplay

Super Vulcan can be difficult to land against an opponent moving up and down. The attack can clip the opponent causing one hit to land but with the remaining hits missing. The enemy can dodge more reliably if they have an Chip Icon 6 Standard 189.png AntiDmg up and they hold a direction upon landing.

Defensive chips such as Chip Icon 6 Standard 184.png LifeAur can potentially deny the full combo. Tomahawk Cross is another threat as the Cross has Status Guard which can stop the paralysis effect of Chip Icon 6 Standard 192.png WhiCapsl.