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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=15 | |||
|sortorder=15 | |||
|name=GunDelS1 | |name=GunDelS1 | ||
|fullname=Gun del Sol 1 | |||
|series=Gun del Sol | |||
|description=Hits row 2pnl ahd w/sunshne | |description=Hits row 2pnl ahd w/sunshne | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=15 | |number=15 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=15 | |mb=15 | ||
| | |codes=C,M,T,* | ||
|delay=0 | |delay=0 | ||
|name_ja=ガンデルソル1 | |name_ja=ガンデルソル1 | ||
|description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | |description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | ||
Line 18: | Line 20: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=16 | |||
|sortorder=16 | |||
|name=GunDelS2 | |name=GunDelS2 | ||
|fullname=Gun del Sol 2 | |||
|series=Gun del Sol | |||
|description=Hits row 2pnl ahd w/sunshne | |description=Hits row 2pnl ahd w/sunshne | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=16 | |number=16 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=30 | |mb=30 | ||
| | |codes=B,E,R | ||
|delay=0 | |delay=0 | ||
|name_ja=ガンデルソル2 | |name_ja=ガンデルソル2 | ||
|description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | |description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=17 | |||
|sortorder=17 | |||
|name=GunDelS3 | |name=GunDelS3 | ||
|fullname=Gun del Sol 3 | |||
|series=Gun del Sol | |||
|description=Hits row 2pnl ahd w/sunshne | |description=Hits row 2pnl ahd w/sunshne | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=17 | |number=17 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=38 | |mb=38 | ||
| | |codes=N,Q,W | ||
|delay=0 | |delay=0 | ||
|name_ja=ガンデルソル3 | |name_ja=ガンデルソル3 | ||
|description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | |description_ja=2マス前方のたて3マスに日の光をしょうしゃする! | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=18 | |||
|sortorder=201 | |||
|name=GunDelEX | |name=GunDelEX | ||
|fullname=Gun del Sol EX | |||
|series=Gun del Sol | |||
|description=Fires a spread sunbeam | |description=Fires a spread sunbeam | ||
|class=Standard | |class=Standard | ||
|number= | |librarysection=Secret | ||
|element= | |jponly=true | ||
|number=1 | |||
|element=None | |||
|damage=0 | |damage=0 | ||
|mb=80 | |mb=80 | ||
| | |codes=G | ||
|delay=0 | |delay=0 | ||
|name_ja=ガンデルソルEX | |name_ja=ガンデルソルEX | ||
|description_ja=さらにこうはんいにたいようこうせんをしょうしゃする! | |description_ja=さらにこうはんいにたいようこうせんをしょうしゃする! | ||
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The '''Gun del Sol''' series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. | |||
1 | |||
2 | |||
3 | |||
Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | |||
Gun del Sol's sunlight removes the enemy's [[Flashing]] status, bypasses {{Chip|6|Barrier|Barriers}}, and {{Chip|6|Anti Damage}} and does not get reduced by {{Chip|6|Holy Panel}}. Gun del Sol can be blocked by {{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}, and the {{Chip|6|Reflector 1|Reflector}} chip series. | |||
{{Navplate chips}} | '''{{Chip|6|Gun del Sol EX}}''' is a Japanese exclusive chip that shines a 3 wide 2 deep ray of sunlight two panels ahead, which deals 240 damage in total if Lan is indoors, and 480 damage in total if Lan is outdoors. | ||
* The following overworld locations are considered "outdoors": | |||
** ACDC - ACDC Town | |||
**Expo - Expo Site | |||
**Central - Central Town | |||
**Seaside - Seaside Town, Aquarium 2, Auditorium | |||
**Green - Green Town | |||
**Sky - Admin, Sky Town Change | |||
===Notes=== | |||
* Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button | |||
* The sunlight does not damage objects or count towards [[Damage Judge]] | |||
* The Gun del Sol series is a reference to the Boktai series of games | |||
* If used in [[Beast Out]], Megaman will always attempt to use the Gun del Sol series in the middle row | |||
* Unlike most Real Time chips, Gun del Sol does not get buffered with {{Chip|6|Anti Damage}}. This causes it to be interrupted and the {{Chip|6|Anti Damage}} activates immediately. | |||
** This causes a unique interaction when used in Beast Out. If {{Chip|6|Anti Damage}} activates during the Beast Jump, this will interrupt the Gun del Sol animation and will cause MegaMan to land in place. | |||
** This can trap MegaMan on the opponent's area if this happens while MegaMan is on the Enemy's side of the field during the Beast Jump. | |||
==Frame Data== | |||
* Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and {{Chip|6|Gun del Sol EX}} produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. | |||
This sunlight lasts up to frame 68 for {{Chip|6|Gun del Sol 1}}, 98 for {{Chip|6|Gun del Sol 2}}, and 128 for {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}}. All Gun del Sol chips have 12 recovery frames. | |||
* The ?? counter frames. | |||
{{Chip|6|Gun del Sol 1}}, {{Chip|6|Gun del Sol 2}} and {{Chip|6|Gun del Sol 3}} | |||
{{Frame data diagram | |||
| | | | 9-<br /> (68/98/128) | | | |||
| | Start | | 9-<br /> (68/98/128) | | | |||
| | | | 9-<br /> (68/98/128) | | | |||
}} | |||
{{Chip|6|Gun del Sol EX}} | |||
{{Frame data diagram | |||
| | | | 9-128 | 9-128 | | |||
| | Start | | 9-128 | 9-128 | | |||
| | | | 9-128 | 9-128 | | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Gun del Sol 1}} | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-68 || 69-80 || ? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Gun del Sol 2}} | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-98 || 99-110 || ? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}} | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-128 || 129-140 || ? | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
The Gun del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight. | |||
Gun del Sol can prematurely end the [[Flashing]] status created by an opponent using {{Chip|6|Invisible}}. | |||
Beast out can be used to ensure Gun del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage. | |||
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as {{Chip|6|Geddon}} or by greatly reducing the opponent's area with {{Chip|6|Area Grab}}. | |||
{{Chip|6|Gun del Sol 3}} Q pairs incredibly well with the giga chip {{Chip|6|Colonel Force}}, and together make up parts of the "Gun Del Force" combo. {{Chip|6|Invisible}} can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their [[Flashing]], ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. {{Chip|6|Wind Racket}} can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a {{Chip|6|Life Aura}} or another kind of {{Chip|6|Barrier}} chip. | |||
===Counterplay=== | |||
If an opponent uses Gun del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack. | |||
If the opponent is not in [[Beast Out]], a player can completely avoid Gun del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent. | |||
Gun del Sol can be blocked by {{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}, and the {{Chip|6|Reflector 1|Reflector}} chip series. | |||
Buffering forwards or backwards movement can allow the player to potentially step out of the Gun del Sol range before the paralysis of {{Chip|6|Colonel Force}} is applied. | |||
{{Navplate chips (BN6)}} |
Latest revision as of 02:36, 31 March 2023
GunDelS1 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 1 |
Class | Standard |
Library # | 15 |
Element | None |
Attack power | — |
Codes | C M T * |
MB | 15 (max 5 copies) |
GunDelS2 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 2 |
Class | Standard |
Library # | 16 |
Element | None |
Attack power | — |
Codes | B E R |
MB | 30 (max 3 copies) |
GunDelS3 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 3 |
Class | Standard |
Library # | 17 |
Element | None |
Attack power | — |
Codes | N Q W |
MB | 38 (max 3 copies) |
GunDelEX | |
---|---|
Description | Fires a spread sunbeam |
Full name | Gun del Sol EX |
Class | Secret Standard |
Library # | 1 |
Element | None |
Attack power | — |
Codes | G |
MB | 80 (max 1 copy) |
The Gun del Sol series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead.
Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Gun del Sol's sunlight removes the enemy's Flashing status, bypasses Barriers, and AntiDmg and does not get reduced by HolyPanl. Gun del Sol can be blocked by Shield, Reflect, and the Reflector chip series.
GunDelEX is a Japanese exclusive chip that shines a 3 wide 2 deep ray of sunlight two panels ahead, which deals 240 damage in total if Lan is indoors, and 480 damage in total if Lan is outdoors.
- The following overworld locations are considered "outdoors":
- ACDC - ACDC Town
- Expo - Expo Site
- Central - Central Town
- Seaside - Seaside Town, Aquarium 2, Auditorium
- Green - Green Town
- Sky - Admin, Sky Town Change
Notes
- Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
- The sunlight does not damage objects or count towards Damage Judge
- The Gun del Sol series is a reference to the Boktai series of games
- If used in Beast Out, Megaman will always attempt to use the Gun del Sol series in the middle row
- Unlike most Real Time chips, Gun del Sol does not get buffered with AntiDmg. This causes it to be interrupted and the AntiDmg activates immediately.
- This causes a unique interaction when used in Beast Out. If AntiDmg activates during the Beast Jump, this will interrupt the Gun del Sol animation and will cause MegaMan to land in place.
- This can trap MegaMan on the opponent's area if this happens while MegaMan is on the Enemy's side of the field during the Beast Jump.
Frame Data
- Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and GunDelEX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman.
This sunlight lasts up to frame 68 for GunDelS1, 98 for GunDelS2, and 128 for GunDelS3 and GunDelEX. All Gun del Sol chips have 12 recovery frames.
- The ?? counter frames.
GunDelS1, GunDelS2 and GunDelS3
9- (68/98/128) | |||||
Start | 9- (68/98/128) | ||||
9- (68/98/128) |
9-128 | 9-128 | ||||
Start | 9-128 | 9-128 | |||
9-128 | 9-128 |
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
1-8 | 9-68 | 69-80 | ? |
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
1-8 | 9-98 | 99-110 | ? |
Competitive Overview
The Gun del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight.
Gun del Sol can prematurely end the Flashing status created by an opponent using Invisibl.
Beast out can be used to ensure Gun del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage.
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as Geddon or by greatly reducing the opponent's area with AreaGrab.
GunDelS3 Q pairs incredibly well with the giga chip ColForce, and together make up parts of the "Gun Del Force" combo. Invisibl can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their Flashing, ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. WindRack can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a LifeAur or another kind of Barrier chip.
Counterplay
If an opponent uses Gun del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack.
If the opponent is not in Beast Out, a player can completely avoid Gun del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent.
Gun del Sol can be blocked by Shield, Reflect, and the Reflector chip series.
Buffering forwards or backwards movement can allow the player to potentially step out of the Gun del Sol range before the paralysis of ColForce is applied.