Gun del Sol chip series (BN6): Difference between revisions

Chip series (BN6)
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The '''Gun del Sol''' series are series of Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame.  If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.


'''Gun del Sol EX''' is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
The '''Gun del Sol''' series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame.  If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead.
 
Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
 
Gun del Sol's sunlight removes the enemy's [[Flashing]] status, bypasses {{Chip|6|Barrier|Barriers}}, and {{Chip|6|Anti Damage}} and does not get reduced by {{Chip|6|Holy Panel}}. Gun del Sol can be blocked by {{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}, and the {{Chip|6|Reflector 1|Reflector}} chip series.
 
'''{{Chip|6|Gun del Sol EX}}''' is a Japanese exclusive chip that shines a 3 wide 2 deep ray of sunlight two panels ahead, which deals 240 damage in total if Lan is indoors, and 480 damage in total if Lan is outdoors.
 
* The following overworld locations are considered "outdoors":
** ACDC - ACDC Town
**Expo - Expo Site
**Central - Central Town
**Seaside - Seaside Town, Aquarium 2, Auditorium
**Green - Green Town
**Sky - Admin, Sky Town Change


===Notes===
===Notes===
* The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
* Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
* Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
* The sunlight does not damage objects
* The sunlight does not damage objects or count towards [[Damage Judge]]
* Gun del Sol's sunlight removes an enemy's [[Flashing]] status
* The Gun del Sol series is a reference to the Boktai series of games
* The Gun del Sol series is a reference to the Boktai series of games
* If used in [[Beast Out]], Megaman will always attempt to use the Gun del Sol series in the middle row
* If used in [[Beast Out]], Megaman will always attempt to use the Gun del Sol series in the middle row
* The Gun del Sol series does not deal damage to {{Chip|6|Barrier|Barriers}}, but will instead deal damage directly to the opponent
* Unlike most Real Time chips, Gun del Sol does not get buffered with {{Chip|6|Anti Damage}}. This causes it to be interrupted and the {{Chip|6|Anti Damage}} activates immediately.
* As the Gun del Sol series does not deal more than 10 damage per frame, the chips will not trigger {{Chip|6|Anti Damage}}
** This causes a unique interaction when used in Beast Out. If {{Chip|6|Anti Damage}} activates during the Beast Jump, this will interrupt the Gun del Sol animation and will cause MegaMan to land in place.
** This can trap MegaMan on the opponent's area if this happens while MegaMan is on the Enemy's side of the field during the Beast Jump.
 


==Frame Data==  
==Frame Data==  
* Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun del Sol 1, 98 for Gun del Sol 2, and 128 for Gun del Sol 3 and EX. All Gun del Sol chips have 12 recovery frames.
* Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and {{Chip|6|Gun del Sol EX}} produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman.  


* The Tank Cannon series has 16 counter frames.
This sunlight lasts up to frame 68 for {{Chip|6|Gun del Sol 1}}, 98 for {{Chip|6|Gun del Sol 2}}, and 128 for {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}}. All Gun del Sol chips have 12 recovery frames.


Gun del Sol 1/2/3
* The ?? counter frames.
 
{{Chip|6|Gun del Sol 1}}, {{Chip|6|Gun del Sol 2}} and {{Chip|6|Gun del Sol 3}}
{{Frame data diagram
{{Frame data diagram
|      |      |        | 9-(68/98/128) |        |  
|      |      |        | 9-<br /> (68/98/128) |        |  
|      | Start |        | 9-(68/98/128) |        |  
|      | Start |        | 9-<br /> (68/98/128) |        |  
|      |      |        | 9-(68/98/128) |        |  
|      |      |        | 9-<br /> (68/98/128) |        |  
}}
}}


Gun del Sol EX
{{Chip|6|Gun del Sol EX}}
{{Frame data diagram
{{Frame data diagram
|      |      |        | 9-128 | 9-128 |  
|      |      |        | 9-128 | 9-128 |  
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<div style=display:inline-table>
<div style=display:inline-table>
{| class="wikitable"   
{| class="wikitable"   
! Gun del Sol 1
|+ {{Chip|6|Gun del Sol 1}}
|-
|-
! Startup!! Active!! Recovery !! Counter Frames
! Startup!! Active!! Recovery !! Counter Frames
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|}
|}
</div>
</div>
<div style=display:inline-table>
<div style=display:inline-table>
{| class="wikitable"   
{| class="wikitable"   
! Gun del Sol 1
|+ {{Chip|6|Gun del Sol 2}}
|-
|-
! Startup!! Active!! Recovery !! Counter Frames
! Startup!! Active!! Recovery !! Counter Frames
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|}
|}
</div>
</div>
<div style=display:inline-table>
<div style=display:inline-table>
{| class="wikitable"   
{| class="wikitable"   
! Gun del Sol 1
|+ {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}}
|-
|-
! Startup!! Active!! Recovery !! Counter Frames
! Startup!! Active!! Recovery !! Counter Frames
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==Competitive Overview==
==Competitive Overview==


The Gun del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight.
Gun del Sol can prematurely end the [[Flashing]] status created by an opponent using {{Chip|6|Invisible}}.
Beast out can be used to ensure Gun del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage.
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as {{Chip|6|Geddon}} or by greatly reducing the opponent's area with {{Chip|6|Area Grab}}.
{{Chip|6|Gun del Sol 3}} Q pairs incredibly well with the giga chip {{Chip|6|Colonel Force}}, and together make up parts of the "Gun Del Force" combo. {{Chip|6|Invisible}} can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their [[Flashing]], ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. {{Chip|6|Wind Racket}} can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a {{Chip|6|Life Aura}} or another kind of {{Chip|6|Barrier}} chip.


===Counterplay===
===Counterplay===
If an opponent uses Gun del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack.
If the opponent is not in [[Beast Out]], a player can completely avoid Gun del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent.


Gun del Sol can be blocked by {{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}, and the {{Chip|6|Reflector 1|Reflector}} chip series.


Buffering forwards or backwards movement can allow the player to potentially step out of the Gun del Sol range before the paralysis of {{Chip|6|Colonel Force}} is applied.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 02:36, 31 March 2023

Chip 6 Standard 015.png
Chip Icon 6 Standard 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 1
ClassStandard
Library #15
ElementNone None
Attack power
CodesC M T *
MB15 (max 5 copies)
Chip 6 Standard 016.png
Chip Icon 6 Standard 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 2
ClassStandard
Library #16
ElementNone None
Attack power
CodesB E R
MB30 (max 3 copies)
Chip 6 Standard 017.png
Chip Icon 6 Standard 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 3
ClassStandard
Library #17
ElementNone None
Attack power
CodesN Q W
MB38 (max 3 copies)
Chip 6 Secret 001.png
Chip Icon 6 Secret 001.png GunDelEX
DescriptionFires a spread sunbeam
Full nameGun del Sol EX
ClassSecret Standard
Library #1
ElementNone None
Attack power
CodesG
MB80 (max 1 copy)


The Gun del Sol series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead.

Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.

Gun del Sol's sunlight removes the enemy's Flashing status, bypasses Chip Icon 6 Standard 180.png Barriers, and Chip Icon 6 Standard 189.png AntiDmg and does not get reduced by Chip Icon 6 Standard 170.png HolyPanl. Gun del Sol can be blocked by Shield, Reflect, and the Chip Icon 6 Standard 091.png Reflector chip series.

Chip Icon 6 Secret 001.png GunDelEX is a Japanese exclusive chip that shines a 3 wide 2 deep ray of sunlight two panels ahead, which deals 240 damage in total if Lan is indoors, and 480 damage in total if Lan is outdoors.

  • The following overworld locations are considered "outdoors":
    • ACDC - ACDC Town
    • Expo - Expo Site
    • Central - Central Town
    • Seaside - Seaside Town, Aquarium 2, Auditorium
    • Green - Green Town
    • Sky - Admin, Sky Town Change

Notes

  • Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
  • The sunlight does not damage objects or count towards Damage Judge
  • The Gun del Sol series is a reference to the Boktai series of games
  • If used in Beast Out, Megaman will always attempt to use the Gun del Sol series in the middle row
  • Unlike most Real Time chips, Gun del Sol does not get buffered with Chip Icon 6 Standard 189.png AntiDmg. This causes it to be interrupted and the Chip Icon 6 Standard 189.png AntiDmg activates immediately.
    • This causes a unique interaction when used in Beast Out. If Chip Icon 6 Standard 189.png AntiDmg activates during the Beast Jump, this will interrupt the Gun del Sol animation and will cause MegaMan to land in place.
    • This can trap MegaMan on the opponent's area if this happens while MegaMan is on the Enemy's side of the field during the Beast Jump.


Frame Data

  • Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Chip Icon 6 Secret 001.png GunDelEX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman.

This sunlight lasts up to frame 68 for Chip Icon 6 Standard 015.png GunDelS1, 98 for Chip Icon 6 Standard 016.png GunDelS2, and 128 for Chip Icon 6 Standard 017.png GunDelS3 and Chip Icon 6 Secret 001.png GunDelEX. All Gun del Sol chips have 12 recovery frames.

  • The ?? counter frames.

Chip Icon 6 Standard 015.png GunDelS1, Chip Icon 6 Standard 016.png GunDelS2 and Chip Icon 6 Standard 017.png GunDelS3

9-
(68/98/128)
Start 9-
(68/98/128)
9-
(68/98/128)


Chip Icon 6 Secret 001.png GunDelEX

9-128 9-128
Start 9-128 9-128
9-128 9-128


Chip Icon 6 Standard 015.png GunDelS1
Startup Active Recovery Counter Frames
1-8 9-68 69-80 ?
Chip Icon 6 Standard 016.png GunDelS2
Startup Active Recovery Counter Frames
1-8 9-98 99-110 ?
Chip Icon 6 Standard 017.png GunDelS3 and Chip Icon 6 Secret 001.png GunDelEX
Startup Active Recovery Counter Frames
1-8 9-128 129-140 ?

Competitive Overview

The Gun del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight.

Gun del Sol can prematurely end the Flashing status created by an opponent using Chip Icon 6 Standard 179.png Invisibl.

Beast out can be used to ensure Gun del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage.

The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as Chip Icon 6 Standard 169.png Geddon or by greatly reducing the opponent's area with Chip Icon 6 Standard 165.png AreaGrab.

Chip Icon 6 Standard 017.png GunDelS3 Q pairs incredibly well with the giga chip Chip Icon 6 Giga 004 Gregar.png ColForce, and together make up parts of the "Gun Del Force" combo. Chip Icon 6 Standard 179.png Invisibl can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their Flashing, ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. Chip Icon 6 Standard 079.png WindRack can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a Chip Icon 6 Standard 184.png LifeAur or another kind of Chip Icon 6 Standard 180.png Barrier chip.

Counterplay

If an opponent uses Gun del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack.

If the opponent is not in Beast Out, a player can completely avoid Gun del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent.

Gun del Sol can be blocked by Shield, Reflect, and the Chip Icon 6 Standard 091.png Reflector chip series.

Buffering forwards or backwards movement can allow the player to potentially step out of the Gun del Sol range before the paralysis of Chip Icon 6 Giga 004 Gregar.png ColForce is applied.