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Unlike other {{Element|6|Aqua}} element attacks, if the enemy gets hit by Bubble Star on an [[Battlefield#Panel_Types|Ice Panel]] directly in front of the user, they will be Bubbled instead of [[Statuses_(BN6)#Frozen|Frozen]]. This will still consume the Ice Panel underneath the enemy. It is possible for Bubble Star to hit an enemy in the middle of moving on Ice Panels which causes them to be Bubbled rather than Frozen. This is a farily rare interaction that doesn't happen often. | Unlike other {{Element|6|Aqua}} element attacks, if the enemy gets hit by Bubble Star on an [[Battlefield#Panel_Types|Ice Panel]] directly in front of the user, they will be Bubbled instead of [[Statuses_(BN6)#Frozen|Frozen]]. This will still consume the Ice Panel underneath the enemy. It is possible for Bubble Star to hit an enemy in the middle of moving on Ice Panels which causes them to be Bubbled rather than Frozen. This is a farily rare interaction that doesn't happen often. | ||
Hitting an enemy player-controlled object (e.g. {{Chip|6|Fanfare}}) with damage equal to or greater than its HP will destroy the object and the Bubble Star will continue moving. Hitting a neutral object (e.g. {{Chip|6|Rock Cube}}) with damage equal to or greater than its HP will destroy the object and the Bubble Star will disappear. | |||
* {{Chip|6|Bubble Star 1}} deals 60 damage. | * {{Chip|6|Bubble Star 1}} deals 60 damage. | ||
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* Adding {{Chip|6|Uninstall}} to Bubble Star will apply the Uninstall effect as well as the Bubbled status. | * Adding {{Chip|6|Uninstall}} to Bubble Star will apply the Uninstall effect as well as the Bubbled status. | ||
* Adding a {{Chip|6|White Capsule}} will cause it to be consumed, but it will have no effect. | * Adding a {{Chip|6|White Capsule}} will cause it to be consumed, but it will have no effect. | ||
* | * When Bubble Star leaves the field temporarily, that also removes the hitbox. This means that the {{Chip|6|Anti Element}} chip can be used while Bubble Star is off the field safely, and that will cause the effect to activate upon it entering the field again. | ||
Revision as of 14:32, 4 April 2023
BblStar1 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 1 |
Class | Standard |
Library # | 26 |
Element | Aqua |
Attack power | 60 |
Codes | B E T |
MB | 30 (max 3 copies) |
BblStar2 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 2 |
Class | Standard |
Library # | 27 |
Element | Aqua |
Attack power | 80 |
Codes | C L V |
MB | 38 (max 3 copies) |
BblStar3 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 3 |
Class | Standard |
Library # | 28 |
Element | Aqua |
Attack power | 100 |
Codes | G R S |
MB | 46 (max 2 copies) |
The Bubble Star series is a Real Time chip that fires a StarFish across the battlefield. It starts from the panel in front of the user, then it alternates between upward and downward movements. It deals Aqua element damage and inflicts the unique Bubbled status. The same Bubble Star can hit an enemy multiple times. However, being hit by Bubble Star twice will remove the Bubbled status from the first hit, causing the enemy to regain movement.
Unlike other Aqua element attacks, if the enemy gets hit by Bubble Star on an Ice Panel directly in front of the user, they will be Bubbled instead of Frozen. This will still consume the Ice Panel underneath the enemy. It is possible for Bubble Star to hit an enemy in the middle of moving on Ice Panels which causes them to be Bubbled rather than Frozen. This is a farily rare interaction that doesn't happen often.
Hitting an enemy player-controlled object (e.g. Fanfare) with damage equal to or greater than its HP will destroy the object and the Bubble Star will continue moving. Hitting a neutral object (e.g. RockCube) with damage equal to or greater than its HP will destroy the object and the Bubble Star will disappear.
Using Bubble Star in Beast Out can cause for unexpected targeting behavior:
- When the user is directly in front of the enemy, the user stays in place.
- When the user is on the enemy's row, the user Beast Jumps one panel forward.
- When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
- When the user is behind the enemy, the user Beast Jumps to the panel in front of the enemy.
- When the enemy is behind an object, the user Beast Jumps to directly in front of that object.
Notes
- The Bubbled status lasts 150 frames or until an attack lands.
- Invisible + Barrier interaction
- Adding Uninstll to Bubble Star will apply the Uninstall effect as well as the Bubbled status.
- Adding a WhiCapsl will cause it to be consumed, but it will have no effect.
- When Bubble Star leaves the field temporarily, that also removes the hitbox. This means that the chip can be used while Bubble Star is off the field safely, and that will cause the effect to activate upon it entering the field again.
Frame Data
Different versions of Bubble Star move at different speeds, with BblStar1 being the slowest and BblStar3 the fastest.
All versions of Bubble Star have a 3 frame startup. Using Bubble Star in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 7 frame startup.
After spawning, Bubble Star moves to the upper panel on the same column. Next, it repeatedly moves to the next column and travels downwards for three panels, then moves to the next column and travels upwards for three panels, until it leaves the last column.
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-122 | 5-33 | 122 |
8-16 | 17-25 | 61-69 | 70-78 | 114-122 | |
start | 4-7 | 26-34 | 52-60 | 79-87 | 105-113 |
35-42 | 43-51 | 88-96 | 97-104 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-82 | 5-33 | 82 |
7-11 | 12-17 | 42-47 | 48-52 | 77-82 | |
start | 4-6 | 18-23 | 36-41 | 53-58 | 71-76 |
24-29 | 30-35 | 59-65 | 66-70 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-62 | 5-33 | 62 |
6-9 | 10-13 | 32-36 | 37-39 | 58-62 | |
start | 4-5 | 14-18 | 27-31 | 40-44 | 53-57 |
19-22 | 23-26 | 45-49 | 50-52 |
Competitive Overview
All versions of Bubble Star see very common use in PvP. They are almost always used in codes that include them. They provide for a very powerful setting up option, and can be difficult to avoid. They are also a good option for decrossing the Fire crosses in Gregar version. The fast-moving nature of BblStar3 makes it especially difficult to dodge.
Bubble Star is the only chip capable of applying the Bubbled Status. The Bubbled status causes affected enemies to receive double damage from Elec element attacks such as Elec Cross's Charge Shot, DolThdr3 and ElecDrgn.
Bubble Star can also be Chip Charged by Aqua Cross to do x2 damage. This can be used with BblStar3 to break LifeAur.
If the enemy is hit by Big Drag which pushes them back, they can be caught in Bubble Star's path multiple times. Hence, WindRack and BblStar1 is a dangerous combo that can deal lots of damage, especially when the user has area disadvantage and the enemy is in their front column. This is more difficult to do with BblStar2 and BblStar3, as they have faster travel time and are less likely to hit multiple times with a Wind Rack.
Sometimes it's advisable to wait for as long as possible before attacking again after the Bubbled status is applied. This can be used to delay the opponent being able to use their own attacks while still allowing the user a followup attack.
It's important to avoid mashing the B button after using a Bubble Star. This can cause a Buster Shot to be fired accidently, thus instantly removing the Bubbled Status and denying any potential for a followup.
Attempting to get closer to the opponent can make it easier to land Bubble Star, but it can also increase the chance of it being dodged.
Bubble Star landing multiple hits can be both a positive and a negative. It can do extra damage, which in the case of a Chip Charged BblStar3 this can add up very quickly. It can be a negative thing because a second hit will take the enemy out of the Bubbled Status thus denying any followup oppertunities. It is possible for a Bubble Star to hit 3 times which reapplies the Bubbled Status on the final hit.
Counterplay
Bubble Star does not hit the user's southeastern panel, Which makes attempting to use it directly in front of the enemy somewhat risky.
It is vital to do deliberate movement when attempting to avoid a Bubble Star. You want to make sure you move in the direction the Bubble Star is not moving. This avoids the potential of getting hit multiple times, or being caught by a bubble in the middle of movement. Being patient and moving a single panel to avoid the bubble is often the optimal option.
Using other defense options such as the Navi Customizer Shield can allow the user to block the Bubble Star and other potential followup from the enemy.
Using a Bubble Star while in Beast Out can make it more difficult to land. This is especially true if the opponent is standing in the top and bottom rows. This is because the Beast Jump AI will attempt to line up the Bubble Star with the same row. This causes the other end of the field to be completely safe for the enemy to step into.
If the user cannot access their middle row, Bubble Star can be avoided by standing one row apart from the user.
An enemy with Status Guard (e.g. Tomahawk Cross) cannot be Bubbled.
Goind into Aqua Cross can make it more predictable that the player is going to use a charged Bubble Star. This also opens the user to being decrossed by painful Elec attacks such as ElecDrgn.
If the enemy is Bubbled at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.
An enemy with Bugs_(BN6)#Movement_Bug can dodge Bubble Star if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.