Anti Recovery (BN6): Difference between revisions

Chip series (BN6)
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'''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.
'''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery chip, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.


Anti Recovery ignores any sort of defense, including [[Statuses (BN6)#Invulnerable|invulnerable]] status (e.g. applied by {{Chip|6|Fanfare}} or Beast Over) and {{NaviCust part|6|Under Shirt}}.
Anti Recovery ignores any sort of defense, including [[Statuses (BN6)#Invulnerable|invulnerable]] status (e.g. applied by {{Chip|6|Fanfare}} or Beast Over) and {{NaviCust part|6|Under Shirt}}.

Latest revision as of 02:57, 5 September 2024

Chip 6 Standard 191.png
Chip Icon 6 Standard 191.png AntiRecv
DescriptionDamages enemy in recovery
Full nameAnti Recovery
ClassStandard
Library #191
ElementNone None
Attack power
CodesA F V *
MB37 (max 3 copies)

Anti Recovery sets a trap which, upon triggering when an enemy uses a recovery chip, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.

Anti Recovery ignores any sort of defense, including invulnerable status (e.g. applied by Chip Icon 6 Standard 149.png Fanfare or Beast Over) and UnderSht.

Interaction with the Roll series

If Chip Icon 6 Mega 001.png Roll, Chip Icon 6 Mega 002.png Roll2, or Chip Icon 6 Mega 003.png Roll3 triggers the trap, it negates the chip’s attack and HP deducted is equal to how much she would heal. Anti Recovery will not trigger if the Roll is stolen from an Chip Icon 6 Standard 188.png AntiNavi. Additionally, the player who set the Anti Recovery trap may cut in the trap trigger into another screen dimming chip, but with only downsides to doing so.