m (Bigfarts moved page BubbleStar chip series (BN6) to Bubble Star chip series (BN6) without leaving a redirect: renaming with spaces) |
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|name=BblStar1 | |name=BblStar1 | ||
|fullname= | |fullname=Bubble Star 1 | ||
|series=Bubble Star | |||
|description=Seals an enemy in a bubble. | |description=Seals an enemy in a bubble. | ||
|class=Standard | |class=Standard | ||
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|name=BblStar2 | |name=BblStar2 | ||
|fullname= | |fullname=Bubble Star 2 | ||
|series=Bubble Star | |||
|description=Seals an enemy in a bubble. | |description=Seals an enemy in a bubble. | ||
|class=Standard | |class=Standard | ||
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|name=BblStar3 | |name=BblStar3 | ||
|fullname= | |fullname=Bubble Star 3 | ||
|series=Bubble Star | |||
|description=Seals an enemy in a bubble. | |description=Seals an enemy in a bubble. | ||
|class=Standard | |class=Standard | ||
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}} | }} | ||
The '''Bubble Star series''' are Real Time chips that fire a StarFish across the battlefield, dealing {{Element|6|Aqua}} damage and inflicting the [[Statuses_(BN6)#Bubbled|Bubbled]] status on hit, the only chip series which can do so. | |||
The | |||
Bubble Star starts from the panel in front of the user, then it moves to the upper panel on the same column. The Bubble star then continues to the next column and travels downwards for two panels, then moves to the next column and travels upwards for two panels. This pattern repeats until the Bubble Star leaves the last column. | |||
The same Bubble Star can hit an enemy multiple times. However, hitting a Bubble Star on an enemy with the Bubbled status removes the Bubbled status instead of refreshing it. | |||
==Beast Jump Logic== | |||
* When the user is directly in front of the enemy, the user stays in place. | |||
* When the user is on the enemy's row, the user Beast Jumps one panel forward, but not into a panel occupied by an object. | |||
* When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row. | |||
* When the user is behind the enemy, the user Beast Jumps to the panel in front of the enemy. | |||
==Frame Data== | |||
All versions of Bubble Star have a 3 frame startup. Using Bubble Star in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 7 frame startup. | |||
Different versions of Bubble Star move at different speeds, with {{Chip|6|Bubble Star 1}} being the slowest and {{Chip|6|Bubble Star 3}} the fastest. | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Bubble Star 1}} | |||
|- | |||
! Startup!! Active!! Recovery !! Total !! Counter Frames | |||
|- | |||
|3||4-122||5-33||122|| | |||
|} | |||
</div> | |||
{{Frame data diagram | |||
| | 8-16 | 17-25 | 61-69 | 70-78 | 114-122 | |||
| start | 4-7 | 26-34 | 52-60 | 79-87 | 105-113 | |||
| | | 35-42 | 43-51 | 88-96 | 97-104 | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Bubble Star 2}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
|3||4-82||5-33||82|| | |||
|} | |||
</div> | |||
{{Frame data diagram | |||
| | 7-11 | 12-17 | 42-47 | 48-52 | 77-82 | |||
| start | 4-6 | 18-23 | 36-41 | 53-58 | 71-76 | |||
| | | 24-29 | 30-35 | 59-65 | 66-70 | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Bubble Star 3}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
|3||4-62||5-33||62|| | |||
|} | |||
</div> | |||
{{Frame data diagram | |||
| | 6-9 | 10-13 | 32-36 | 37-39 | 58-62 | |||
| start | 4-5 | 14-18 | 27-31 | 40-44 | 53-57 | |||
| | | 19-22 | 23-26 | 45-49 | 50-52 | |||
}} | |||
==Version Differences== | |||
In the Legacy Collection, Bubble Stars used by the client will have a flipped travel path. | |||
==Unique Interactions== | |||
* Unlike other {{Element|6|Aqua}} element attacks, if the enemy gets hit by Bubble Star on an [[Battlefield#Panel_Types|Ice Panel]] directly in front of the user, the enemy will be Bubbled instead of [[Statuses_(BN6)#Frozen|Frozen]]. This will still consume the Ice Panel underneath the enemy. It is possible for Bubble Star to hit an enemy in the middle of moving on Ice Panels which causes them to be Bubbled rather than Frozen. | |||
* Hitting an object with damage less than the object's HP will cause the Bubble Star to disappear. Hitting a player-controlled object (e.g. {{Chip|6|Fanfare}}) with damage equal to or greater than its HP will destroy the object and the Bubble Star will continue moving. Hitting a neutral object (e.g. {{Chip|6|Rock Cube}}) with damage equal to or greater than its HP will destroy the object and the Bubble Star will disappear. | |||
* {{Chip|6|White Capsule}} has no effect on Bubble Star, but will still be consumed. | |||
* When Bubble Star leaves the field temporarily, it loses its hitbox. {{Chip|6|Element Trap}} can be used while Bubble Star is off the field, and will activate upon it entering the field again. | |||
* [[Defense_Priority|Invisible + Barrier interaction]] | |||
==Competitive Overview== | |||
All versions of Bubble Star are commonly used in PvP. | |||
They provide for a very powerful setting up option, and can be difficult to avoid. They are also a good option for decrossing the Fire crosses in Gregar version. The fast-moving nature of {{Chip|6|Bubble Star 3}} makes it especially difficult to dodge. | |||
Sometimes it's advisable to wait for as long as possible before attacking again after the Bubbled status is applied. This can be used to delay the opponent being able to use their own attacks while still allowing the user a followup attack. | |||
Attempting to get closer to the opponent can make it easier to land Bubble Star, but it can also increase the chance of it being dodged. | |||
Bubble Star landing multiple hits can be both a positive and a negative. It can do extra damage, which in the case of a Chip Charged {{Chip|6|Bubble Star 3}} this can add up very quickly. It can be a negative thing because a second hit will take the enemy out of the Bubbled Status thus denying any followup opportunities. | |||
===Synergies=== | |||
Following up a Bubble Star with {{Element|6|Elec}} element attacks such as [[Elec Cross]]'s Charge Shot, {{Chip|6|Doll Thunder 3}}, or {{Chip|6|Elec Dragon}}. | |||
The damage is additive and not multiplicative meaning an opponent who is either Bubbled or has [[Aqua Body]] will take double damage from {{Element|6|Elec}} element attacks, while an opponent who is both Bubbled and has Aqua Body will take triple damage instead. | |||
Bubble Star can be Chip Charged by [[Aqua Cross]] to do x2 damage. This can be used with {{Chip|6|Bubble Star 3}} to break {{Chip|6|Life Aura}}. | |||
Bubble Stars can land multiple times if followed up with chips that push the enemy into the path of the Bubble Star as it travels. Higher versions of Bubble Stars require more area for this as they travel faster. | |||
===Counterplay=== | |||
Bubble Star does not hit the user's southeastern panel, which makes attempting to use it directly in front of the enemy somewhat risky. | |||
It is vital to do deliberate movement when attempting to avoid a Bubble Star. You want to make sure you move in the direction the Bubble Star is not moving. This avoids the potential of getting hit multiple times, or being caught by a bubble in the middle of movement. Being patient and moving a single panel to avoid the bubble is often the optimal option. | |||
Using other defense options such as the Navi Customizer {{NaviCust part|6|Shield}} can allow the user to block the Bubble Star and other potential followup from the enemy. | |||
Using a Bubble Star while in Beast Out can make it more difficult to land. This is especially true if the opponent is standing in the top and bottom rows. This is because the Beast Jump AI will attempt to line up the Bubble Star with the same row. This causes the other end of the field to be completely safe for the enemy to step into. | |||
If the user cannot access their middle row, Bubble Star can be avoided by standing one row apart from the user. | |||
An enemy with [[Status Guard]] (e.g. [[Tomahawk Cross]]) cannot be [[Statuses_(BN6)#Bubbled|Bubbled]]. | |||
Going into Aqua Cross can make it more predictable that the player is going to use a charged Bubble Star. This also opens the user to being decrossed by painful {{Element|6|Elec}} attacks such as {{Chip|6|Elec Dragon}}. | |||
If the enemy is [[Statuses_(BN6)#Bubbled|Bubbled]] at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status. | |||
An enemy with [[Movement_Bug+(BN6)|Movement Bug]] can dodge Bubble Star if they move from their rightmost to their leftmost column (from the user's perspective) with good timing. | |||
===Version Differences=== | |||
The flipped travel path will mean that the dodging pattern for Bubble Star is slightly different. This also changes the panel Bubble Star does not hit from bottom right to top right of the player | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 10:05, 25 September 2024
BblStar1 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 1 |
Class | Standard |
Library # | 26 |
Element | Aqua |
Attack power | 60 |
Codes | B E T |
MB | 30 (max 3 copies) |
BblStar2 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 2 |
Class | Standard |
Library # | 27 |
Element | Aqua |
Attack power | 80 |
Codes | C L V |
MB | 38 (max 3 copies) |
BblStar3 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 3 |
Class | Standard |
Library # | 28 |
Element | Aqua |
Attack power | 100 |
Codes | G R S |
MB | 46 (max 2 copies) |
The Bubble Star series are Real Time chips that fire a StarFish across the battlefield, dealing Aqua damage and inflicting the Bubbled status on hit, the only chip series which can do so.
Bubble Star starts from the panel in front of the user, then it moves to the upper panel on the same column. The Bubble star then continues to the next column and travels downwards for two panels, then moves to the next column and travels upwards for two panels. This pattern repeats until the Bubble Star leaves the last column.
The same Bubble Star can hit an enemy multiple times. However, hitting a Bubble Star on an enemy with the Bubbled status removes the Bubbled status instead of refreshing it.
Beast Jump Logic
- When the user is directly in front of the enemy, the user stays in place.
- When the user is on the enemy's row, the user Beast Jumps one panel forward, but not into a panel occupied by an object.
- When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
- When the user is behind the enemy, the user Beast Jumps to the panel in front of the enemy.
Frame Data
All versions of Bubble Star have a 3 frame startup. Using Bubble Star in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 7 frame startup.
Different versions of Bubble Star move at different speeds, with BblStar1 being the slowest and BblStar3 the fastest.
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-122 | 5-33 | 122 |
8-16 | 17-25 | 61-69 | 70-78 | 114-122 | |
start | 4-7 | 26-34 | 52-60 | 79-87 | 105-113 |
35-42 | 43-51 | 88-96 | 97-104 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-82 | 5-33 | 82 |
7-11 | 12-17 | 42-47 | 48-52 | 77-82 | |
start | 4-6 | 18-23 | 36-41 | 53-58 | 71-76 |
24-29 | 30-35 | 59-65 | 66-70 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-62 | 5-33 | 62 |
6-9 | 10-13 | 32-36 | 37-39 | 58-62 | |
start | 4-5 | 14-18 | 27-31 | 40-44 | 53-57 |
19-22 | 23-26 | 45-49 | 50-52 |
Version Differences
In the Legacy Collection, Bubble Stars used by the client will have a flipped travel path.
Unique Interactions
- Unlike other Aqua element attacks, if the enemy gets hit by Bubble Star on an Ice Panel directly in front of the user, the enemy will be Bubbled instead of Frozen. This will still consume the Ice Panel underneath the enemy. It is possible for Bubble Star to hit an enemy in the middle of moving on Ice Panels which causes them to be Bubbled rather than Frozen.
- Hitting an object with damage less than the object's HP will cause the Bubble Star to disappear. Hitting a player-controlled object (e.g. Fanfare) with damage equal to or greater than its HP will destroy the object and the Bubble Star will continue moving. Hitting a neutral object (e.g. RockCube) with damage equal to or greater than its HP will destroy the object and the Bubble Star will disappear.
- WhiCapsl has no effect on Bubble Star, but will still be consumed.
- When Bubble Star leaves the field temporarily, it loses its hitbox. ElemTrap can be used while Bubble Star is off the field, and will activate upon it entering the field again.
- Invisible + Barrier interaction
Competitive Overview
All versions of Bubble Star are commonly used in PvP.
They provide for a very powerful setting up option, and can be difficult to avoid. They are also a good option for decrossing the Fire crosses in Gregar version. The fast-moving nature of BblStar3 makes it especially difficult to dodge.
Sometimes it's advisable to wait for as long as possible before attacking again after the Bubbled status is applied. This can be used to delay the opponent being able to use their own attacks while still allowing the user a followup attack.
Attempting to get closer to the opponent can make it easier to land Bubble Star, but it can also increase the chance of it being dodged.
Bubble Star landing multiple hits can be both a positive and a negative. It can do extra damage, which in the case of a Chip Charged BblStar3 this can add up very quickly. It can be a negative thing because a second hit will take the enemy out of the Bubbled Status thus denying any followup opportunities.
Synergies
Following up a Bubble Star with Elec element attacks such as Elec Cross's Charge Shot, DolThdr3, or ElecDrgn.
The damage is additive and not multiplicative meaning an opponent who is either Bubbled or has Aqua Body will take double damage from Elec element attacks, while an opponent who is both Bubbled and has Aqua Body will take triple damage instead.
Bubble Star can be Chip Charged by Aqua Cross to do x2 damage. This can be used with BblStar3 to break LifeAur.
Bubble Stars can land multiple times if followed up with chips that push the enemy into the path of the Bubble Star as it travels. Higher versions of Bubble Stars require more area for this as they travel faster.
Counterplay
Bubble Star does not hit the user's southeastern panel, which makes attempting to use it directly in front of the enemy somewhat risky.
It is vital to do deliberate movement when attempting to avoid a Bubble Star. You want to make sure you move in the direction the Bubble Star is not moving. This avoids the potential of getting hit multiple times, or being caught by a bubble in the middle of movement. Being patient and moving a single panel to avoid the bubble is often the optimal option.
Using other defense options such as the Navi Customizer Shield can allow the user to block the Bubble Star and other potential followup from the enemy.
Using a Bubble Star while in Beast Out can make it more difficult to land. This is especially true if the opponent is standing in the top and bottom rows. This is because the Beast Jump AI will attempt to line up the Bubble Star with the same row. This causes the other end of the field to be completely safe for the enemy to step into.
If the user cannot access their middle row, Bubble Star can be avoided by standing one row apart from the user.
An enemy with Status Guard (e.g. Tomahawk Cross) cannot be Bubbled.
Going into Aqua Cross can make it more predictable that the player is going to use a charged Bubble Star. This also opens the user to being decrossed by painful Elec attacks such as ElecDrgn.
If the enemy is Bubbled at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.
An enemy with Movement Bug can dodge Bubble Star if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.
Version Differences
The flipped travel path will mean that the dodging pattern for Bubble Star is slightly different. This also changes the panel Bubble Star does not hit from bottom right to top right of the player