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'''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them. | '''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them. | ||
Anti Recovery ignores any sort of defense including Invincible status and [[Under Shirt (BN6)|Under Shirt]]. | Anti Recovery ignores any sort of defense, including Invincible status (e.g. applied by [[Trumpy chip series (BN6)|Fanfare]] or Beast Over) and [[Under Shirt (BN6)|Under Shirt]]. | ||
==Interaction with [[Roll chip series (BN6)|Roll]]== | ==Interaction with [[Roll chip series (BN6)|Roll]]== |
Revision as of 08:07, 26 October 2022
AntiRecv | |
---|---|
Description | Damages enemy in recovery |
Full name | Anti Recovery |
Class | Standard |
Library # | 191 |
Element | Null Null |
Attack power | — |
Codes | A F V * |
MB | 37 (max 3 copies) |
Anti Recovery sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.
Anti Recovery ignores any sort of defense, including Invincible status (e.g. applied by Fanfare or Beast Over) and Under Shirt.
Interaction with Roll
If a Roll chip triggers the trap, it negates the chip’s attack and HP deducted is equal to how much she would heal. Anti Recovery will not trigger if the Roll is stolen from an Anti Navi. Additionally, the player who set the Anti Recovery trap may time-freeze cancel the trap trigger into another time freeze chip, with only downsides to doing so.