Yo-Yo (BN6): Difference between revisions

Chip series (BN6)
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Yo-Yo is a {{Element|6|None}} element non-dimming chip. It flies forward in a 3 deep 1 wide area, damaging everything on the way forward, then lingers to do 3 hits hits at the end, and damages on the way back to MegaMan.  
Yo-Yo is a {{Element|6|None}} element non-dimming chip. It flies forward in a 3 deep 1 wide area, damaging everything on the way forward, then lingers to do 3 hits hits at the end, and damages on the way back to MegaMan. It deals [[Statuses_(BN6)#Flinching|Flinching]], and [[Secondry_Element_(BN6)|Secondry {{Element|6|Sword}}]]. Yo-Yo chips can form the {{Chip|6|Great Yo-Yo}} Program Advance.  


It deals [[Statuses_(BN6)#Flinching|Flinching]], and [[Secondry_Element_(BN6)|Secondry {{Element|6|Sword}}]]. When used in beast form it tries to maximize damage by standing at max range. Due to not dealing [[Statuses_(BN6)#Flashing|Flashing]] damage, it is possible for the opponent to receive multiple instances of damage if they move to different panels during the attack.
When used in [[Beast Out]] the AI will attempt to maximize damage by jumping to the max range. Due to not dealing [[Statuses_(BN6)#Flashing|Flashing]] damage, it is possible to deal multiple instances of damage with the same attack.




*invis barrier interaction confirmation?


==Frame Data==  
==Frame Data==  
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==Competitive Overview==
==Competitive Overview==
Yo-Yo rarely sees play in competitve due to the attack being reliant on postioning and it being rather slow. It often gives the enemy enough time to react and dodge the rest of the damage making it only valuable to use when the oponnent is immobilzed. This results in Yo-Yo often being played in combination with a {{Chip|6|White Capsule}} or used against a target without {{NaviCust part|6|Super Armor}}. Since it's a non-dimming chip that has {{Element|6|None}} as primary element, it benefits from the attack boost granted by [[Beast Out]] and [[Beast Over]], while being  able to decross [[Tengu_Cross|Tengu Cross]] thanks to its secondary {{Element|6|Sword}} element.
Yo-Yo rarely sees play in competitve due to the attack being reliant on postioning and limited range. For maximum value, Yo-Yo is often used with {{Chip|6|White Capsule}} or used against a target without {{NaviCust part|6|Super Armor}}. Yo-Yo can be a good decrossing option for [[Tengu Cross]], or a decent damaging option when used in Beast Out for the +30 boost.
 
Using Yo-Yo in Beast Out can backfire as well. Beast AI will attempt to maximize the number of hits by beast jumping, but this can cause the attack to completely miss. It is often best to use it as a surprise attack for a decross.
 
As a non-dimming {{Element|6|None}} chip, it can be [[Beast Charged]] for more damage if using the chip itself is not beneficial.  




==Counter Play==
==Counter Play==
With the limited range, the attack can completely miss if the opponent is camping the backrow while the user is at an areal disadvantage through {{Chip|6|Area Grab}} or {{Chip|6|Panel Grab}}. It can also be easily dodged by sidestepping onto an another row and due to the rather long attack it gives the opponent enough time to prepare their counter attack.
Yo-Yo can completely miss if the opponent is camping the backrow while the user is at an areal disadvantage through {{Chip|6|Area Grab}} or {{Chip|6|Panel Grab}}. It can be difficult to confirm the full number of hits without other methods such as {{Chip|6|White Capsule}}, which is often not a wise use of the chip. If Yo-Yo misses it can leave the user open to a retalitation from the enemy as it lasts for some time because the user is able to act again.
{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 13:43, 10 May 2023

Chip 6 Standard 018.png
Chip Icon 6 Standard 018.png YoYo
DescriptionYoYo atk reaches 3sq ahead
Full nameYo-Yo
ClassStandard
Library #18
ElementNone None
Attack power50
CodesL M N *
MB32 (max 3 copies)
Part of program advancesGreatYo

Yo-Yo is a Element 6 None.png None element non-dimming chip. It flies forward in a 3 deep 1 wide area, damaging everything on the way forward, then lingers to do 3 hits hits at the end, and damages on the way back to MegaMan. It deals Flinching, and [[Secondry_Element_(BN6)|Secondry Element 6 Sword.png Sword]]. Yo-Yo chips can form the Chip Icon 6 Program advance 021.png GreatYo Program Advance.

When used in Beast Out the AI will attempt to maximize damage by jumping to the max range. Due to not dealing Flashing damage, it is possible to deal multiple instances of damage with the same attack.


  • invis barrier interaction confirmation?

Frame Data

Chip Icon 6 Standard 018.png YoYo
Startup Active Recovery Total Counter Frames
1 2-53 54-61 61 ???


start 2-6
50-53
7-14
42-49
15-41


Competitive Overview

Yo-Yo rarely sees play in competitve due to the attack being reliant on postioning and limited range. For maximum value, Yo-Yo is often used with Chip Icon 6 Standard 192.png WhiCapsl or used against a target without SuprArmr. Yo-Yo can be a good decrossing option for Tengu Cross, or a decent damaging option when used in Beast Out for the +30 boost.

Using Yo-Yo in Beast Out can backfire as well. Beast AI will attempt to maximize the number of hits by beast jumping, but this can cause the attack to completely miss. It is often best to use it as a surprise attack for a decross.

As a non-dimming Element 6 None.png None chip, it can be Beast Charged for more damage if using the chip itself is not beneficial.


Counter Play

Yo-Yo can completely miss if the opponent is camping the backrow while the user is at an areal disadvantage through Chip Icon 6 Standard 165.png AreaGrab or Chip Icon 6 Standard 164.png PanlGrab. It can be difficult to confirm the full number of hits without other methods such as Chip Icon 6 Standard 192.png WhiCapsl, which is often not a wise use of the chip. If Yo-Yo misses it can leave the user open to a retalitation from the enemy as it lasts for some time because the user is able to act again.