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{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 2}} are useful if the player wants to use the {{Chip|6|Corn Fiesta}} PA. Using either of these weaker versions is more preferrable to using{{Chip|6|Corn Shot 3}}, due to the fact that all versions of Corn Shot form the same PA, and the player can [[NetBattling_101_(BN6)#Regular Chips|reg]] one component and/or [[NetBattling_101_(BN6)#Tag Chips|tag]] the other two to form the PA more easily. | {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 2}} are useful if the player wants to use the {{Chip|6|Corn Fiesta}} PA. Using either of these weaker versions is more preferrable to using{{Chip|6|Corn Shot 3}}, due to the fact that all versions of Corn Shot form the same PA, and the player can [[NetBattling_101_(BN6)#Regular Chips|reg]] one component and/or [[NetBattling_101_(BN6)#Tag Chips|tag]] the other two to form the PA more easily. | ||
{{Chip|6|Corn Shot 2}} can be used to set up [[Grass Panel|Grass Panels]] for {{Chip|6|Fire Burner 3}}, as both have the same codes C D E. | {{Chip|6|Corn Shot 2}} can be used to set up [[Grass Panel|Grass Panels]] for {{Chip|6|Fire Burner 3}}, as both have the same codes [[List_of_chips_by_code_(BN6)#C|C]] [[List_of_chips_by_code_(BN6)#D|D]] [[List_of_chips_by_code_(BN6)#E|E]]. | ||
{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} finds use in the colloquially called '''Cornado''' combo, that begins with using Corn Shot combined with means of guaranteeing the enemy stays in place ({{Chip|6|White Capsule}}, {{Chip|6|Geddon}}, {{Chip|6|Uninstall}} to remove {{NaviCust part|6|Super Armor}}), then following up with an attack-boosted {{Chip|6|Tornado}}, since {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} share {{Chip|6|Tornado}}'s L and R code, respectively. {{Chip|6|Tornado}} will deal double damage on [[Grass Panels]], resulting in massive deletion potential. | {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} finds use in the colloquially called '''Cornado''' combo, that begins with using Corn Shot combined with means of guaranteeing the enemy stays in place ({{Chip|6|White Capsule}}, {{Chip|6|Geddon}}, {{Chip|6|Uninstall}} to remove {{NaviCust part|6|Super Armor}}), then following up with an attack-boosted {{Chip|6|Tornado}}, since {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} share {{Chip|6|Tornado}}'s [[List_of_chips_by_code_(BN6)#L|L]] and [[List_of_chips_by_code_(BN6)#R|R]] code, respectively. {{Chip|6|Tornado}} will deal double damage on [[Grass Panels]], resulting in massive deletion potential. | ||
If an enemy insists on staying on top of a [[Holy Panel]], Corn Shot can remove the Holy Panel and/or force them to move away. | If an enemy insists on staying on top of a [[Holy Panel]], Corn Shot can remove the Holy Panel and/or force them to move away. |
Revision as of 16:49, 26 May 2023
CornSht1 | |
---|---|
Description | Damages enemies w/corn. |
Full name | Corn Shot 1 |
Class | Standard |
Library # | 36 |
Element | Wood |
Attack power | 50 |
Codes | J K L |
MB | 14 (max 5 copies) |
Part of program advances | CornFsta |
CornSht2 | |
---|---|
Description | Damages enemies w/corn. |
Full name | Corn Shot 2 |
Class | Standard |
Library # | 37 |
Element | Wood |
Attack power | 60 |
Codes | C D E |
MB | 26 (max 4 copies) |
Part of program advances | CornFsta |
CornSht3 | |
---|---|
Description | Damages enemies w/corn. |
Full name | Corn Shot 3 |
Class | Standard |
Library # | 38 |
Element | Wood |
Attack power | 70 |
Codes | P Q R |
MB | 38 (max 3 copies) |
Part of program advances | CornFsta |
The Corn Shot series are Real Time chips that fires corn explosions on enemies in front of MegaMan, dealing up to two htis of Wood and Flinching damage.
- BblStar1 deals 50 damage per hit.
- BblStar2 deals 60 damage per hit.
- BblStar3 deals 70 damage per hit.
When used in Beast Out:
Notes
- All versions of Corn Shot can form the PA CornFsta.
- Corn Shot creates Grass Panels on objects and enemies it hits, which happens before damage is dealt. Corn Shot can also hit enemies directly or diagonally behind the initial hit panel.
- Invisible + Barrier interaction
Frame Data
TBA
Competitive Overview
CornSht1 and CornSht2 are useful if the player wants to use the CornFsta PA. Using either of these weaker versions is more preferrable to using CornSht3, due to the fact that all versions of Corn Shot form the same PA, and the player can reg one component and/or tag the other two to form the PA more easily.
CornSht2 can be used to set up Grass Panels for FireBrn3, as both have the same codes C D E.
CornSht1 and CornSht3 finds use in the colloquially called Cornado combo, that begins with using Corn Shot combined with means of guaranteeing the enemy stays in place ( WhiCapsl, Geddon, Uninstll to remove SuprArmr), then following up with an attack-boosted Tornado, since CornSht1 and CornSht3 share Tornado's L and R code, respectively. Tornado will deal double damage on Grass Panels, resulting in massive deletion potential.
If an enemy insists on staying on top of a Holy Panel, Corn Shot can remove the Holy Panel and/or force them to move away.
Counterplay
TBA