Corn Shot chip series (BN6): Difference between revisions

Chip series (BN6)
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{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 2}} are useful if the player wants to use the {{Chip|6|Corn Fiesta}} PA. Using either of these weaker versions is more preferrable to using{{Chip|6|Corn Shot 3}}, due to the fact that all versions of Corn Shot form the same PA, and the player can [[NetBattling_101_(BN6)#Regular Chips|reg]] one component and/or [[NetBattling_101_(BN6)#Tag Chips|tag]] the other two to form the PA more easily.
{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 2}} are useful if the player wants to use the {{Chip|6|Corn Fiesta}} PA. Using either of these weaker versions is more preferrable to using{{Chip|6|Corn Shot 3}}, due to the fact that all versions of Corn Shot form the same PA, and the player can [[NetBattling_101_(BN6)#Regular Chips|reg]] one component and/or [[NetBattling_101_(BN6)#Tag Chips|tag]] the other two to form the PA more easily.


{{Chip|6|Corn Shot 2}} can be used to set up [[Grass Panel|Grass Panels]] for {{Chip|6|Fire Burner 3}}, as both have the same codes C D E.  
{{Chip|6|Corn Shot 2}} can be used to set up [[Grass Panel|Grass Panels]] for {{Chip|6|Fire Burner 3}}, as both have the same codes [[List_of_chips_by_code_(BN6)#C|C]] [[List_of_chips_by_code_(BN6)#D|D]] [[List_of_chips_by_code_(BN6)#E|E]].  


{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} finds use in the colloquially called '''Cornado''' combo, that begins with using Corn Shot  combined with means of guaranteeing the enemy stays in place ({{Chip|6|White Capsule}}, {{Chip|6|Geddon}}, {{Chip|6|Uninstall}} to remove {{NaviCust part|6|Super Armor}}), then following up with an attack-boosted {{Chip|6|Tornado}}, since {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} share {{Chip|6|Tornado}}'s L and R code, respectively. {{Chip|6|Tornado}} will deal double damage on [[Grass Panels]], resulting in massive deletion potential.
{{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} finds use in the colloquially called '''Cornado''' combo, that begins with using Corn Shot  combined with means of guaranteeing the enemy stays in place ({{Chip|6|White Capsule}}, {{Chip|6|Geddon}}, {{Chip|6|Uninstall}} to remove {{NaviCust part|6|Super Armor}}), then following up with an attack-boosted {{Chip|6|Tornado}}, since {{Chip|6|Corn Shot 1}} and {{Chip|6|Corn Shot 3}} share {{Chip|6|Tornado}}'s [[List_of_chips_by_code_(BN6)#L|L]] and [[List_of_chips_by_code_(BN6)#R|R]] code, respectively. {{Chip|6|Tornado}} will deal double damage on [[Grass Panels]], resulting in massive deletion potential.


If an enemy insists on staying on top of a [[Holy Panel]], Corn Shot can remove the Holy Panel and/or force them to move away.
If an enemy insists on staying on top of a [[Holy Panel]], Corn Shot can remove the Holy Panel and/or force them to move away.

Revision as of 16:49, 26 May 2023

Chip 6 Standard 036.png
Chip Icon 6 Standard 036.png CornSht1
DescriptionDamages enemies w/corn.
Full nameCorn Shot 1
ClassStandard
Library #36
ElementWood Wood
Attack power50
CodesJ K L
MB14 (max 5 copies)
Part of program advancesCornFsta
Chip 6 Standard 037.png
Chip Icon 6 Standard 037.png CornSht2
DescriptionDamages enemies w/corn.
Full nameCorn Shot 2
ClassStandard
Library #37
ElementWood Wood
Attack power60
CodesC D E
MB26 (max 4 copies)
Part of program advancesCornFsta
Chip 6 Standard 038.png
Chip Icon 6 Standard 038.png CornSht3
DescriptionDamages enemies w/corn.
Full nameCorn Shot 3
ClassStandard
Library #38
ElementWood Wood
Attack power70
CodesP Q R
MB38 (max 3 copies)
Part of program advancesCornFsta

The Corn Shot series are Real Time chips that fires corn explosions on enemies in front of MegaMan, dealing up to two htis of Element 6 Wood.png Wood and Flinching damage.

When used in Beast Out:

Notes

Frame Data

TBA

Competitive Overview

Chip Icon 6 Standard 036.png CornSht1 and Chip Icon 6 Standard 037.png CornSht2 are useful if the player wants to use the Chip Icon 6 Program advance 013.png CornFsta PA. Using either of these weaker versions is more preferrable to usingChip Icon 6 Standard 038.png CornSht3, due to the fact that all versions of Corn Shot form the same PA, and the player can reg one component and/or tag the other two to form the PA more easily.

Chip Icon 6 Standard 037.png CornSht2 can be used to set up Grass Panels for Chip Icon 6 Standard 021.png FireBrn3, as both have the same codes C D E.

Chip Icon 6 Standard 036.png CornSht1 and Chip Icon 6 Standard 038.png CornSht3 finds use in the colloquially called Cornado combo, that begins with using Corn Shot combined with means of guaranteeing the enemy stays in place (Chip Icon 6 Standard 192.png WhiCapsl, Chip Icon 6 Standard 169.png Geddon, Chip Icon 6 Standard 193.png Uninstll to remove SuprArmr), then following up with an attack-boosted Chip Icon 6 Standard 053.png Tornado, since Chip Icon 6 Standard 036.png CornSht1 and Chip Icon 6 Standard 038.png CornSht3 share Chip Icon 6 Standard 053.png Tornado's L and R code, respectively. Chip Icon 6 Standard 053.png Tornado will deal double damage on Grass Panels, resulting in massive deletion potential.

If an enemy insists on staying on top of a Holy Panel, Corn Shot can remove the Holy Panel and/or force them to move away.

Counterplay

TBA