Anti Recovery (BN6): Difference between revisions

Chip series (BN6)
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m (Text replacement - "(?<!screen )dimming" to "screen dimming")
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=189
|sortorder=191
|name=AntiRecv
|name=AntiRecv
|fullname=Anti Recovery
|series=AntiRecovery
|description=Damages enemy in recovery
|description=Damages enemy in recovery
|class=Standard
|class=Standard
|librarysection=Standard
|number=191
|number=191
|element=Null
|element=None
|damage=0
|damage=0
|mb=37
|mb=37
|code1=A
|codes=A,F,V,*
|code2=F
|code3=V
|code4=*
|delay=0
|delay=0
|properties=TODO
|name_ja=バッドメディスン
|name_ja=バッドメディスン
|description_ja=てきにワナをはるてきのリカバリーがぎゃくにダメージに
|description_ja=てきにワナをはるてきのリカバリーがぎゃくにダメージに
}}
}}


Upon triggering, the enemies’ Recovery value is converted into reducing their HP instead. Ignores any sort of defense including Invincible status and UnderShirt.
'''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.
If Roll chip triggers the trap, it would negate the chip’s attack and HP deducted is equal to how much she would heal. AntiRecovery will not trigger if the Roll is stolen from an AntiNavi.
Creates a poison panel under the victim.


{{Navplate chips}}
Anti Recovery ignores any sort of defense, including [[Statuses (BN6)#Invulnerable|invulnerable]] status (e.g. applied by {{Chip|6|Fanfare}} or Beast Over) and {{NaviCust part|6|Under Shirt}}.
 
==Interaction with the [[Roll chip series (BN6)|Roll series]]==
If {{Chip|6|Roll}}, {{Chip|6|Roll V2}}, or {{Chip|6|Roll V3}} triggers the trap, it negates the chip’s attack and HP deducted is equal to how much she would heal. Anti Recovery will not trigger if the Roll is stolen from an {{Chip|6|Anti Navi}}. Additionally, the player who set the Anti Recovery trap may cut in the trap trigger into another screen dimming chip, but with only downsides to doing so.
 
{{Navplate chips (BN6)}}

Latest revision as of 05:25, 1 May 2023

Chip 6 Standard 191.png
Chip Icon 6 Standard 191.png AntiRecv
DescriptionDamages enemy in recovery
Full nameAnti Recovery
ClassStandard
Library #191
ElementNone None
Attack power
CodesA F V *
MB37 (max 3 copies)

Anti Recovery sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them.

Anti Recovery ignores any sort of defense, including invulnerable status (e.g. applied by Chip Icon 6 Standard 149.png Fanfare or Beast Over) and UnderSht.

Interaction with the Roll series

If Chip Icon 6 Mega 001.png Roll, Chip Icon 6 Mega 002.png Roll2, or Chip Icon 6 Mega 003.png Roll3 triggers the trap, it negates the chip’s attack and HP deducted is equal to how much she would heal. Anti Recovery will not trigger if the Roll is stolen from an Chip Icon 6 Standard 188.png AntiNavi. Additionally, the player who set the Anti Recovery trap may cut in the trap trigger into another screen dimming chip, but with only downsides to doing so.