Vulcan chip series (BN6): Difference between revisions

Chip series (BN6)
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The '''Vulcan series''' fire a volley of invisible projectiles ahead in a straight line, causing null damage on colliding with the closest enemy as well as any enemy directly behind it.
The '''Vulcan series''' is a Real Time chip that fires a volley of invisible projectiles ahead in a straight line. It deals [[File:Element 6 None.png|link=]] [[None]] element, [[Flinching]] damage. On impact, it also hits panels directly behind.
 
* {{Chip|6|Vulcan 1}} shoots 3 times for 10 damage each.
* {{Chip|6|Vulcan 2}} shoots 4 times for 15 damage each.
* {{Chip|6|Vulcan 3}} shoots 5 times for 20 damage each.
* {{Chip|6|Super Vulcan}} shoots 10 times for 20 damage each.
 
===Notes===
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss.
 
==Frame Data==
All versions of Vulcan share the following frame data:
 
* Have a 3 frame startup.
 
* The first bullet hits the first panel on frame 4. Each bullet thereafter takes 11 frames to spawn, meaning the second bullet hits the first panel on frame 15, and so on. Bullets take 1 frame to hit each subsequent panels.
 
* Bullets take 1 more frame to deal damage after colliding with an enemy.
 
* Counterable on frames 1-16.
 
{{Frame data diagram
|      |    |        |        |        |
| start. +11f per bullet | 4f | 5f | 6f | 7f | 8f
|      |    |        |        |        |
}}
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Vulcan 1}}
|-
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
|3||4-26||27-38||38|| 1-16
|}
</div>
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Vulcan 2}}
|-
! Startup!! Active!! Recovery!! Total !! Counter Frames
|-
|3||4-37||38-49||49|| 1-16
|}
</div>
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Vulcan 3}}
|-
! Startup!! Active!! Recovery!! Total !! Counter Frames
|-
| 3 || 4-48 || 49-60 || 60 || 1-16
|}
</div>
 
<div style=display:inline-table>
{| class="wikitable" 
|+ {{Chip|6|Super Vulcan}}
|-
! Startup!! Active!! Recovery!! Total !! Counter Frames
|-
| 3 ||4-103 || 104-115 || 115 || 1-16
|}
</div>
 
==Competitive Overview==
{{Chip|6|Vulcan 1}} and {{Chip|6|Vulcan 2}} see no competitive play as they deal very low damage and are not worth the chip space.
 
{{Chip|6|Vulcan 3}} sees very limited competitive play as it tends to deal low damage and is difficult to confirm. Using [[Beast Out]] to add +30 damage is an option but it would rely on the opponent being uninstalled for the damage to land.
 
{{Chip|6|Super Vulcan}} is a pretty strong chip. While on it's own it deals 200 damage and is difficult to land, it becomes a very powerful option in Beast Out if combined with a {{Chip|6|White Capsule}} and/or an {{Chip|6|Attack +30}}.
 
Landing {{Chip|6|Uninstall}} is another way to confirm {{Chip|6|Super Vulcan}} as it removes the {{NaviCust part|6| Super Armor}} Navi Cust part.
 
===Counterplay===
{{Chip|6|Super Vulcan}} can be difficult to land against an opponent moving up and down. The attack can clip the opponent causing one hit to land but with the remaining hits missing. The enemy can dodge more reliably if they have an {{Chip|6|Anti Damage}} up and they hold a direction upon landing.
 
Defensive chips such as {{Chip|6|Life Aura}} can potentially deny the full combo. [[Tomahawk Cross]] is another threat as the Cross has [[Status Guard]] which can stop the [[paralysis]] effect of {{Chip|6|White Capsule}}.  


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 15:42, 25 October 2023

Chip 6 Standard 005.png
Chip Icon 6 Standard 005.png Vulcan1
Description3-shot to pierce 1 panel!
Full nameVulcan 1
ClassStandard
Library #5
ElementNone None
Attack power10
CodesB D S *
MB5 (max 5 copies)
Chip 6 Standard 006.png
Chip Icon 6 Standard 006.png Vulcan2
Description4-shot to pierce 1 panel!
Full nameVulcan 2
ClassStandard
Library #6
ElementNone None
Attack power15
CodesD F L
MB18 (max 5 copies)
Chip 6 Standard 007.png
Chip Icon 6 Standard 007.png Vulcan3
Description5-shot to pierce 1 panel!
Full nameVulcan 3
ClassStandard
Library #7
ElementNone None
Attack power20
CodesA G R
MB30 (max 3 copies)
Chip 6 Standard 008.png
Chip Icon 6 Standard 008.png SuprVulc
Description10-shot vulcan cannon!
Full nameSuper Vulcan
ClassStandard
Library #8
ElementNone None
Attack power20
CodesV
MB75 (max 1 copy)

The Vulcan series is a Real Time chip that fires a volley of invisible projectiles ahead in a straight line. It deals Element 6 None.png None element, Flinching damage. On impact, it also hits panels directly behind.

  • Chip Icon 6 Standard 005.png Vulcan1 shoots 3 times for 10 damage each.
  • Chip Icon 6 Standard 006.png Vulcan2 shoots 4 times for 15 damage each.
  • Chip Icon 6 Standard 007.png Vulcan3 shoots 5 times for 20 damage each.
  • Chip Icon 6 Standard 008.png SuprVulc shoots 10 times for 20 damage each.

Notes

Frame Data

All versions of Vulcan share the following frame data:

  • Have a 3 frame startup.
  • The first bullet hits the first panel on frame 4. Each bullet thereafter takes 11 frames to spawn, meaning the second bullet hits the first panel on frame 15, and so on. Bullets take 1 frame to hit each subsequent panels.
  • Bullets take 1 more frame to deal damage after colliding with an enemy.
  • Counterable on frames 1-16.


start. +11f per bullet 4f 5f 6f 7f 8f


Chip Icon 6 Standard 005.png Vulcan1
Startup Active Recovery Total Counter Frames
3 4-26 27-38 38 1-16
Chip Icon 6 Standard 006.png Vulcan2
Startup Active Recovery Total Counter Frames
3 4-37 38-49 49 1-16
Chip Icon 6 Standard 007.png Vulcan3
Startup Active Recovery Total Counter Frames
3 4-48 49-60 60 1-16
Chip Icon 6 Standard 008.png SuprVulc
Startup Active Recovery Total Counter Frames
3 4-103 104-115 115 1-16

Competitive Overview

Chip Icon 6 Standard 005.png Vulcan1 and Chip Icon 6 Standard 006.png Vulcan2 see no competitive play as they deal very low damage and are not worth the chip space.

Chip Icon 6 Standard 007.png Vulcan3 sees very limited competitive play as it tends to deal low damage and is difficult to confirm. Using Beast Out to add +30 damage is an option but it would rely on the opponent being uninstalled for the damage to land.

Chip Icon 6 Standard 008.png SuprVulc is a pretty strong chip. While on it's own it deals 200 damage and is difficult to land, it becomes a very powerful option in Beast Out if combined with a Chip Icon 6 Standard 192.png WhiCapsl and/or an Chip Icon 6 Standard 197.png Atk+30.

Landing Chip Icon 6 Standard 193.png Uninstll is another way to confirm Chip Icon 6 Standard 008.png SuprVulc as it removes the SuprArmr Navi Cust part.

Counterplay

Chip Icon 6 Standard 008.png SuprVulc can be difficult to land against an opponent moving up and down. The attack can clip the opponent causing one hit to land but with the remaining hits missing. The enemy can dodge more reliably if they have an Chip Icon 6 Standard 189.png AntiDmg up and they hold a direction upon landing.

Defensive chips such as Chip Icon 6 Standard 184.png LifeAur can potentially deny the full combo. Tomahawk Cross is another threat as the Cross has Status Guard which can stop the paralysis effect of Chip Icon 6 Standard 192.png WhiCapsl.