Summon Black chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "Navplate chips" to "Navplate chips 6")
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=135
|sortorder=100
|name=SumnBlk1
|name=SumnBlk1
|fullname=Summon Black 1
|series=Summon Black
|description=Summon a Nghtmare attack!
|description=Summon a Nghtmare attack!
|class=Standard
|class=Standard
|librarysection=Standard
|number=100
|number=100
|element=Null
|element=None
|damage=160
|damage=160
|mb=30
|mb=30
Line 16: Line 21:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=136
|sortorder=101
|name=SumnBlk2
|name=SumnBlk2
|fullname=Summon Black 2
|series=Summon Black
|description=Summon a Nghtmare attack!
|description=Summon a Nghtmare attack!
|class=Standard
|class=Standard
|librarysection=Standard
|number=101
|number=101
|element=Null
|element=None
|damage=200
|damage=200
|mb=40
|mb=40
Line 31: Line 41:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=137
|sortorder=102
|name=SumnBlk3
|name=SumnBlk3
|fullname=Summon Black 3
|series=Summon Black
|description=Summon a Nghtmare attack!
|description=Summon a Nghtmare attack!
|class=Standard
|class=Standard
|librarysection=Standard
|number=102
|number=102
|element=Null
|element=None
|damage=260
|damage=260
|mb=46
|mb=46
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}}
}}


Sword type as second element. When there is a broken/hole panel in front of the user, a NightMare virus is summoned that attacks the nearest enemy with a 1x3 range slash. The virus can only attack enemies on columns ahead of it.
The '''Summon Black''' chip series are screen-dimming chips that summon a NightMare virus to move in front of the enemy and attack with a slash.


{{Navplate chips 6}}
Summon Black requires a broken or hole panel in front of the user. If the user does not have a broken or hole panel in front of them when the chip is activated, the chip gets used with the screen-dimming effect, but nothing happens.
 
The summoned NightMare appears on the broken or hole panel. It automatically moves in front of the nearest valid enemy target and attacks with a 1 long 3 wide slash. The slash is {{Element|6|Sword}} element.
 
A valid target is any enemy that is in the columns ahead of the panel the NightMare was summoned on that are not directly behind an object. The NightMare will not target enemies on the same column it was summoned on, nor enemies behind it. If the enemy is behind an object, the NightMare cannot target it because it cannot move directly in front of it. If there are no valid targets, the NightMare will leave without attacking.
 
==Competitive Overview==
{{Chip|6|Summon Black 2}} and {{Chip|6|Summon Black 3}} are more valued than {{Chip|6|Summon Black 1}} due to having high enough attack power to break {{Chip|6|Life Aura}}, as well as having favorable codes.
 
The chip itself is Null type, allowing the user to Beast Charge ths chips if necessary. However, the actual attack the NightMare performs is {{Element|6|Sword}}, allowing it to decross [[Tengu_Cross|Tengu Cross]].
 
===Synergies===
Summon Black has natural synergy with panel-breaking chips {{Chip|6|Geddon}} or {{Chip|6|Crack Shot}} to create cracked panels to summon the NightMare. Another source of cracked panels is with [[Panel_Bug_(BN6)|Panel Bug]] to crack panels while moving, particularly with [[Air_Shoes_(BN6)|Air Shoes]] to still be able to move on broken or hole panels freely.
 
The Summon Black series have extremely high attack power, with {{Chip|6|Summon Black 3}} being the Standard Chip with the highest attack power of all. The chips see use with [[Emotion_Bug_(BN6)|Emotion Bug]] strategies to double their already considerable damage.
 
===Counterplay===
Summon Black requires an unoccupied broken panel or hole to summon the NightMare. If the enemy breaks panels and stays in front of one, be prepared for Summon Black. Standing on the panel the enemy intends to summon the NightMare from will prevent its summoning.
 
The NightMare must move directly in front of the enemy to attack. This makes hiding behind an object effective cover. Because the Summon Black series are screen-dimming chips, not only can the enemy cut in with a defensive chip such as {{Chip|6|Invisible}}, {{Chip|6|Anti Damage}}, or {{Chip|6|Barrier}}, but if they cut in with an object summoning chip like {{Chip|6|Rock Cube}} or {{Chip|6|Fanfare}} to place an object in front of themselves, the NightMare will no longer be able to reach the enemy, and will disappear unable to attack.
 
If the enemy is using Panel Bug to break panels, {{Chip|6|Uninstall}} will leave them with the bug but without their programs. Without Air Shoes or [[Float_Shoes_(BN6)|Float Shoes]] installed anymore, their Panel Bug will start impacting their own movement.
 
Because the attack itself is Sword element, it will trigger {{Chip|6|Anti Sword}}.
 
===Version Differences===
====EXE6====
All three versions of Summon Black are used, still favoring 2 and 3 for their higher attack power. Patch Cards provide additional synergy opportunities, such as [[PlanetMan_(Patch_Card)_(BN6)|PlanetMan]] granting B-Crack to effectively create holes on-cue.
 
{{Navplate chips (BN6)}}

Latest revision as of 02:01, 26 September 2024

Chip 6 Standard 100.png
Chip Icon 6 Standard 100.png SumnBlk1
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 1
ClassStandard
Library #100
ElementNone None
Attack power160
CodesE I P
MB30 (max 3 copies)
Chip 6 Standard 101.png
Chip Icon 6 Standard 101.png SumnBlk2
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 2
ClassStandard
Library #101
ElementNone None
Attack power200
CodesH O V
MB40 (max 2 copies)
Chip 6 Standard 102.png
Chip Icon 6 Standard 102.png SumnBlk3
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 3
ClassStandard
Library #102
ElementNone None
Attack power260
CodesW Y Z
MB46 (max 2 copies)

The Summon Black chip series are screen-dimming chips that summon a NightMare virus to move in front of the enemy and attack with a slash.

Summon Black requires a broken or hole panel in front of the user. If the user does not have a broken or hole panel in front of them when the chip is activated, the chip gets used with the screen-dimming effect, but nothing happens.

The summoned NightMare appears on the broken or hole panel. It automatically moves in front of the nearest valid enemy target and attacks with a 1 long 3 wide slash. The slash is Element 6 Sword.png Sword element.

A valid target is any enemy that is in the columns ahead of the panel the NightMare was summoned on that are not directly behind an object. The NightMare will not target enemies on the same column it was summoned on, nor enemies behind it. If the enemy is behind an object, the NightMare cannot target it because it cannot move directly in front of it. If there are no valid targets, the NightMare will leave without attacking.

Competitive Overview

Chip Icon 6 Standard 101.png SumnBlk2 and Chip Icon 6 Standard 102.png SumnBlk3 are more valued than Chip Icon 6 Standard 100.png SumnBlk1 due to having high enough attack power to break Chip Icon 6 Standard 184.png LifeAur, as well as having favorable codes.

The chip itself is Null type, allowing the user to Beast Charge ths chips if necessary. However, the actual attack the NightMare performs is Element 6 Sword.png Sword, allowing it to decross Tengu Cross.

Synergies

Summon Black has natural synergy with panel-breaking chips Chip Icon 6 Standard 169.png Geddon or Chip Icon 6 Standard 088.png CrakShot to create cracked panels to summon the NightMare. Another source of cracked panels is with Panel Bug to crack panels while moving, particularly with Air Shoes to still be able to move on broken or hole panels freely.

The Summon Black series have extremely high attack power, with Chip Icon 6 Standard 102.png SumnBlk3 being the Standard Chip with the highest attack power of all. The chips see use with Emotion Bug strategies to double their already considerable damage.

Counterplay

Summon Black requires an unoccupied broken panel or hole to summon the NightMare. If the enemy breaks panels and stays in front of one, be prepared for Summon Black. Standing on the panel the enemy intends to summon the NightMare from will prevent its summoning.

The NightMare must move directly in front of the enemy to attack. This makes hiding behind an object effective cover. Because the Summon Black series are screen-dimming chips, not only can the enemy cut in with a defensive chip such as Chip Icon 6 Standard 179.png Invisibl, Chip Icon 6 Standard 189.png AntiDmg, or Chip Icon 6 Standard 180.png Barrier, but if they cut in with an object summoning chip like Chip Icon 6 Standard 138.png RockCube or Chip Icon 6 Standard 149.png Fanfare to place an object in front of themselves, the NightMare will no longer be able to reach the enemy, and will disappear unable to attack.

If the enemy is using Panel Bug to break panels, Chip Icon 6 Standard 193.png Uninstll will leave them with the bug but without their programs. Without Air Shoes or Float Shoes installed anymore, their Panel Bug will start impacting their own movement.

Because the attack itself is Sword element, it will trigger Chip Icon 6 Standard 190.png AntiSwrd.

Version Differences

EXE6

All three versions of Summon Black are used, still favoring 2 and 3 for their higher attack power. Patch Cards provide additional synergy opportunities, such as PlanetMan granting B-Crack to effectively create holes on-cue.