Summon Black chip series (BN6): Difference between revisions

Chip series (BN6)
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Summon black page draft
The '''Summon Black''' chip series are screen-dimming chips that summon a NightMare virus to move in front of the enemy and attack with a slash.


- main body
Summon Black requires a broken or hole panel in front of the user. If the user does not have a broken or hole panel in front of them whem the chip is activated, the chip gets used with the screen-dimming effect, but nothing happens.


The SummonBlack series is a screen-dimming / time-freezing Null element, but secondary element sword, standard chip which lets the player summon a NightMare virus to move in front of the enemy and attack that enemy with a WideSword slash.
The summoned NightMare appears on the broken or hole panel. It automatically moves in front of the nearest valid enemy target and attacks with a 1 long 3 wide slash. The slash is {{Element|6|Sword}}.


To use the chip, the user needs a broken or permanent hole panel right in front of where they are activating it, summoning a NightMare virus on that panel that automatically moves in front of the nearest valid enemy target and attack it with a 1x3 range WideSword slash.
A valid target is any enemy that is in the columns ahead of the panel the NightMare was summoned on that are not directly behind an object. The NightMare will not target enemies on the same column it was summoned on, nor enemies behind it. If the enemy is behind an object, the NightMare cannot target it because it cannot move directly in front of it. If there are no valid targets, the NightMare will leave without attacking.


Valid targets are: any enemy that is in the columns ahead of the panel where you summoned the NightMare, meaning it will not target enemies that are adjacent to the panel where you summoned it and enemies behind it, targetting the next valid target if possible (which in a 1v1 PvP battle, if the opponent is not a valid target, there is no other target, so after summoning NightMare, the NightMare will leave without attacking). valid targets also includes enemies that are NOT hiding behind an object, due to the NightMare's behavior, to attack the chosen target, it first needs to move in front of the enemy.
Valid targets are: any enemy that is in the columns ahead of the panel where you summoned the NightMare, meaning it will not target enemies that are adjacent to the panel where you summoned it and enemies behind it, targetting the next valid target if possible (which in a 1v1 PvP battle, if the opponent is not a valid target, there is no other target, so after summoning NightMare, the NightMare will leave without attacking). valid targets also includes enemies that are NOT hiding behind an object, due to the NightMare's behavior, to attack the chosen target, it first needs to move in front of the enemy.


If the user does NOT have a broken panel/hole on the panel right in front of them when the chip is activated, the chip gets used, the screen dims, but nothing happens.
==Competitive Overview==
{{Chip|6|Summon Black 2}} and {{Chip|6|Summon Black 3}} are more valued than {{Chip|6|Summon Black 1}} due to having high enough attack power to break {{Chip|6|Life Aura}}, as well as having favorable codes.


- competitive overview
The chip itself is Null type, allowing the user to Beast Charge ths chips if necessary. However, the actual attack the NightMare performs is {{Element|6|Sword}}, allowing it to decross [[Tengu_Cross|Tengu Cross]].


The summonblack series also gets used alongside panel-breaking chips (like geddon * or crackshot * chip series - expecially by using the TAG feature to draw both sequentially) or with a bugged airshoes navicust piece in the player's navicust, giving them a bug that occasionally cracks panels when moving (while still retaining the "step on broken/hole panels" ability from airshoes itself).
===Synergies===
Summon Black has natural synergy with panel-breaking chips {{Chip|6|Geddon}} or {{Chip|6|Crack Shot}} to create cracked panels to summon the NightMare. Another source of cracked panels is with [[Panel_Bug_(BN6)|Panel Bug]] to crack panels while moving, particularly with [[Air_Shoes_(BN6)|Air Shoes]] to still be able to move on broken or hole panels freely.


Due to them having high attack power, they gets also used alongside the Humor bug, occasionally giving normal megaman the full-synchro or rage status, letting your next chip hit for x2 damage, doubling the SummonBlack's attack power.
The Summon Black series are among the highest-damaging Standard Chips in the game, with {{Chip|6|Summon Black 3}} being the highest. The chips see use with [[Emotion_Bug_(BN6)|Emotion Bug]] strategies to double their already considerable damage.


SummonBlack v2 and v3 are used and valued more than its v1 counterpart due to its power alone being enough to break lifeaura without any power up, and also for the codes they are in compared to the v1 counterpart's codes.
===Counterplay===
Summon Black requires an unoccupied broken panel or hole to summon the NightMare. If the enemy breaks panels and stays in front of one, be prepared for Summon Black. Standing on the panel the enemy intends to summon the NightMare from will prevent its summoning.


Due to it being secondary type sword, it will hit wind-type enemies (in PvP tenguman and tengucross) for double damage weakness.
The NightMare must move directly in front of the enemy to attack. This makes hiding behind an object effective cover. Because the Summon Black series are screen-dimming chips, not only can the enemy cut in with a defensive chip such as {{Chip|6|Invisible}}, {{Chip|6|Anti Damage}}, or {{Chip|6|Barrier}}, but if they cut in with an object summoning chip like {{Chip|6|Rock Cube}} or {{Chip|6|Fanfare}} to place an object in front of themselves, the NightMare will no longer be able to reach the enemy, and will disappear unable to attack.


Due to the chip being Null type, if you are unable to make cracked or broken panels, you can beast chip charge it with beastout to perform a beast attack
If the enemy is using Panel Bug to break panels, {{Chip|6|Uninstall}} will leave them with the bug but without their programs. Without Air Shoes or [[Float_Shoes_(BN6)|Float Shoes]] installed anymore, their Panel Bug will start impacting their own movement.


- counterplay
Because the attack itself is Sword element, it will trigger {{Chip|6|Anti Sword}}.


Because the NightMare HAS to be spawned on a broken panel or hole, you can play around it by avoiding cracking panels, and be ready if you see the opponent is hastily moving around the battlefield trying to activate the airshoes panel bug to make cracked panels. Also if you know your opponent has to rely on the airshoes bug to use SummonBlack, hitting them with uninstall will make them more vulnerable to remove airshoes, as now their way of creating holes will also make them lose area to move around since they can no longer step on hole panels.
===Version Differences===
 
====EXE6====
Because the NightMare HAS to move in front of you to attack with it's WideSword attack, if you are behind an object obstructing it's movement (like a rockcube, fanfare, etc), it will summon, then leave without attacking due to being unable to appear in move of you. Also if the enemy megaman is standing on the hole panel you are trying to summon the NightMare too will prevent it's summon.
All three versions of Summon Black are used, still favoring 2 and 3 for their higher attack power. Patch Cards provide additional synergy opportunities, such as [[PlanetMan_(Patch_Card)_(BN6)|PlanetMan]] granting B-Crack to effectively create holes on-cue.
 
due to it being secondary type sword, it will trigger the anti-sword trap
 
due to it being a screen-dimming / time-freeze chip, the opponent can time-freeze counter it with a defensive chip (invis, anti-damage, barrier etc) to prevent the damage, this also includes summoning an object obstacle in front of you as TFC (like rockcube, fanfare, etc) to occupy the panel the NightMare would move to attack you, making it unable to and leaving without attacking.
 
- version differences (exe6)
 
all three versions of summonblack gets used (still favoring v2 and v3 versions for their higher attack power) alongside patch cards that let you create cracked or broken panels, like PlanetMan granting you B CrackShot, changing your B buster into breaking the panel ahead of you to shoot it forward, letting you use summonblack anytime without needing to move for airshoes panel bug or relying on other chips that break panels to use them.
 
- misc
 
SummonBlack 3 is the standard chip with the highest base attack power in the game with 260 power.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 01:57, 26 September 2024

Chip 6 Standard 100.png
Chip Icon 6 Standard 100.png SumnBlk1
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 1
ClassStandard
Library #100
ElementNone None
Attack power160
CodesE I P
MB30 (max 3 copies)
Chip 6 Standard 101.png
Chip Icon 6 Standard 101.png SumnBlk2
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 2
ClassStandard
Library #101
ElementNone None
Attack power200
CodesH O V
MB40 (max 2 copies)
Chip 6 Standard 102.png
Chip Icon 6 Standard 102.png SumnBlk3
DescriptionSummon a Nghtmare attack!
Full nameSummon Black 3
ClassStandard
Library #102
ElementNone None
Attack power260
CodesW Y Z
MB46 (max 2 copies)

The Summon Black chip series are screen-dimming chips that summon a NightMare virus to move in front of the enemy and attack with a slash.

Summon Black requires a broken or hole panel in front of the user. If the user does not have a broken or hole panel in front of them whem the chip is activated, the chip gets used with the screen-dimming effect, but nothing happens.

The summoned NightMare appears on the broken or hole panel. It automatically moves in front of the nearest valid enemy target and attacks with a 1 long 3 wide slash. The slash is Element 6 Sword.png Sword.

A valid target is any enemy that is in the columns ahead of the panel the NightMare was summoned on that are not directly behind an object. The NightMare will not target enemies on the same column it was summoned on, nor enemies behind it. If the enemy is behind an object, the NightMare cannot target it because it cannot move directly in front of it. If there are no valid targets, the NightMare will leave without attacking.

Valid targets are: any enemy that is in the columns ahead of the panel where you summoned the NightMare, meaning it will not target enemies that are adjacent to the panel where you summoned it and enemies behind it, targetting the next valid target if possible (which in a 1v1 PvP battle, if the opponent is not a valid target, there is no other target, so after summoning NightMare, the NightMare will leave without attacking). valid targets also includes enemies that are NOT hiding behind an object, due to the NightMare's behavior, to attack the chosen target, it first needs to move in front of the enemy.

Competitive Overview

Chip Icon 6 Standard 101.png SumnBlk2 and Chip Icon 6 Standard 102.png SumnBlk3 are more valued than Chip Icon 6 Standard 100.png SumnBlk1 due to having high enough attack power to break Chip Icon 6 Standard 184.png LifeAur, as well as having favorable codes.

The chip itself is Null type, allowing the user to Beast Charge ths chips if necessary. However, the actual attack the NightMare performs is Element 6 Sword.png Sword, allowing it to decross Tengu Cross.

Synergies

Summon Black has natural synergy with panel-breaking chips Chip Icon 6 Standard 169.png Geddon or Chip Icon 6 Standard 088.png CrakShot to create cracked panels to summon the NightMare. Another source of cracked panels is with Panel Bug to crack panels while moving, particularly with Air Shoes to still be able to move on broken or hole panels freely.

The Summon Black series are among the highest-damaging Standard Chips in the game, with Chip Icon 6 Standard 102.png SumnBlk3 being the highest. The chips see use with Emotion Bug strategies to double their already considerable damage.

Counterplay

Summon Black requires an unoccupied broken panel or hole to summon the NightMare. If the enemy breaks panels and stays in front of one, be prepared for Summon Black. Standing on the panel the enemy intends to summon the NightMare from will prevent its summoning.

The NightMare must move directly in front of the enemy to attack. This makes hiding behind an object effective cover. Because the Summon Black series are screen-dimming chips, not only can the enemy cut in with a defensive chip such as Chip Icon 6 Standard 179.png Invisibl, Chip Icon 6 Standard 189.png AntiDmg, or Chip Icon 6 Standard 180.png Barrier, but if they cut in with an object summoning chip like Chip Icon 6 Standard 138.png RockCube or Chip Icon 6 Standard 149.png Fanfare to place an object in front of themselves, the NightMare will no longer be able to reach the enemy, and will disappear unable to attack.

If the enemy is using Panel Bug to break panels, Chip Icon 6 Standard 193.png Uninstll will leave them with the bug but without their programs. Without Air Shoes or Float Shoes installed anymore, their Panel Bug will start impacting their own movement.

Because the attack itself is Sword element, it will trigger Chip Icon 6 Standard 190.png AntiSwrd.

Version Differences

EXE6

All three versions of Summon Black are used, still favoring 2 and 3 for their higher attack power. Patch Cards provide additional synergy opportunities, such as PlanetMan granting B-Crack to effectively create holes on-cue.